MARC details
| 000 -LEADER |
| fixed length control field |
02415nam a2200265 a 4500 |
| 001 - CONTROL NUMBER |
| control field |
vtls000077243 |
| 003 - CONTROL NUMBER IDENTIFIER |
| control field |
KUKTEM |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20251114204601.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
140407t2013 my a f m 000 0 eng d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
THE0001867(Local) |
| 039 #9 - LEVEL OF BIBLIOGRAPHIC CONTROL AND CODING DETAIL [OBSOLETE] |
| Level of rules in bibliographic description |
201905131453 |
| Level of effort used to assign nonsubject heading access points |
yusri |
| Level of effort used to assign subject headings |
201407011254 |
| Level of effort used to assign classification |
safura |
| -- |
201404071159 |
| -- |
Fida |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
UMP |
| 090 ## - LOCALLY ASSIGNED LC-TYPE CALL NUMBER (OCLC); LOCAL CALL NUMBER (RLIN) |
| Classification number (OCLC) (R) ; Classification number, CALL (RLIN) (NR) |
QA76.76 .D47 T36 2013 rs Bc. |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Tan, Kang En |
| 245 10 - TITLE STATEMENT |
| Title |
Interactive mathematics game using kinect / |
| Statement of responsibility, etc. |
Tan Kang En |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. |
| Place of publication, distribution, etc. |
Kuantan, Pahang : |
| Name of publisher, distributor, etc. |
UMP, |
| Date of publication, distribution, etc. |
2013 |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
x, 43 p. : |
| Other physical details |
ill. (some col.) ; |
| Dimensions |
30 cm. + |
| Accompanying material |
1 CD-ROM |
| 502 ## - DISSERTATION NOTE |
| Dissertation note |
Project paper (Bachelor of Computer Science (Computer System And Networking) -- Universiti Malaysia Pahang - 2013 |
| 504 ## - BIBLIOGRAPHY, ETC. NOTE |
| Bibliography, etc. note |
Bibliography : p.31-32 |
| 520 3# - SUMMARY, ETC. |
| Summary, etc. |
This document discusses about Interactive Mathematics Game using Kinect. For kindergarten student they may feel boring during their class, so this project is to target them to gain more interest in their study mainly in mathematics subjects. This gesture based mathematics games proposed will have two part, user interface and Kinect gesture. The user interface was created as interesting as possible to attract the kindergarten student’s attentions. The Kinect gesture detects the skeleton movement of the user and process the data to the applications. To develop this system, gesture recognition devices have to be use. There are four gesture recognition devices that available in the market nowadays. After making several analyses on the findings, finally, Kinect was chosen because it has a better gesture recognition ability as compare to others. After the findings, the designing of the system takes place and a Software Development Life Cycle (SDLC) phase was implemented to design and build this system on times and more systematics. So the purpose of this interaction games is to ensure teaching of the kindergarten students to be fun and enjoyable besides learning what they are needed to. This really helps in the study of the kindergarten students. This project is target for the kindergarten students to implant the joyful of studying through interaction games for them. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Video games |
| General subdivision |
Equipment and supplies |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Computer input-output equipment |
| General subdivision |
Programming |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Application software |
| General subdivision |
Development |