MARC details
| 000 -LEADER |
| fixed length control field |
01857nam a2200265 a 4500 |
| 001 - CONTROL NUMBER |
| control field |
vtls000077109 |
| 003 - CONTROL NUMBER IDENTIFIER |
| control field |
KUKTEM |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20251114204602.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
140328t2013 my a f m 000 0 eng d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
THE0001976(Local) |
| 039 #9 - LEVEL OF BIBLIOGRAPHIC CONTROL AND CODING DETAIL [OBSOLETE] |
| Level of rules in bibliographic description |
201905131550 |
| Level of effort used to assign nonsubject heading access points |
yusri |
| -- |
201403280851 |
| -- |
Fida |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
UMP |
| 090 ## - LOCALLY ASSIGNED LC-TYPE CALL NUMBER (OCLC); LOCAL CALL NUMBER (RLIN) |
| Classification number (OCLC) (R) ; Classification number, CALL (RLIN) (NR) |
QA76.9 .M34 2013 rs Bc. |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Mah, Yoke Ching |
| 245 10 - TITLE STATEMENT |
| Title |
Serious game for internal medical practice (crowd simulation) / |
| Statement of responsibility, etc. |
Mah Yoke Ching |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. |
| Place of publication, distribution, etc. |
Kuantan, Pahang : |
| Name of publisher, distributor, etc. |
UMP, |
| Date of publication, distribution, etc. |
2013 |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
xi, 42 p. : |
| Other physical details |
ill. ; |
| Dimensions |
30 cm. + |
| Accompanying material |
1 CD-ROM |
| 502 ## - DISSERTATION NOTE |
| Dissertation note |
Project paper (Bachelor of Computer Science (Graphic & Multimedia Technology) -- Universiti Malaysia Pahang - 2013 |
| 504 ## - BIBLIOGRAPHY, ETC. NOTE |
| Bibliography, etc. note |
Bibliography : p. 38-39 |
| 520 3# - SUMMARY, ETC. |
| Summary, etc. |
Crowd simulation is now being widely used in various virtual environment applications such as entertainment, games and virtual environment. With the existing of crowd simulation in those applications can provide an immersive feeling into static scenes therefore elevate the realistic of the systems. The collision avoidance is important for a large number of characters in a same area, it used to prevent or avoid any collisions among character. Collision avoidance is one of the important elements that needed for construct crowd simulation. Besides that, steering is another important element for the simulation crowd system. By utilize this two elements, the application can produce higher level of realism of crowd simulation as well as make the applications more realistic and interesting. The comparison among different technique has been presented here. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Computer-assisted instruction |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Computer games |
| General subdivision |
Design |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Computer-assisted instruction |
| General subdivision |
Design |