Serious game for internal medical practice (crowd simulation) / (Record no. 4588)

MARC details
000 -LEADER
fixed length control field 01857nam a2200265 a 4500
001 - CONTROL NUMBER
control field vtls000077109
003 - CONTROL NUMBER IDENTIFIER
control field KUKTEM
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20251114204602.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 140328t2013 my a f m 000 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number THE0001976(Local)
039 #9 - LEVEL OF BIBLIOGRAPHIC CONTROL AND CODING DETAIL [OBSOLETE]
Level of rules in bibliographic description 201905131550
Level of effort used to assign nonsubject heading access points yusri
-- 201403280851
-- Fida
040 ## - CATALOGING SOURCE
Original cataloging agency UMP
090 ## - LOCALLY ASSIGNED LC-TYPE CALL NUMBER (OCLC); LOCAL CALL NUMBER (RLIN)
Classification number (OCLC) (R) ; Classification number, CALL (RLIN) (NR) QA76.9 .M34 2013 rs Bc.
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Mah, Yoke Ching
245 10 - TITLE STATEMENT
Title Serious game for internal medical practice (crowd simulation) /
Statement of responsibility, etc. Mah Yoke Ching
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Kuantan, Pahang :
Name of publisher, distributor, etc. UMP,
Date of publication, distribution, etc. 2013
300 ## - PHYSICAL DESCRIPTION
Extent xi, 42 p. :
Other physical details ill. ;
Dimensions 30 cm. +
Accompanying material 1 CD-ROM
502 ## - DISSERTATION NOTE
Dissertation note Project paper (Bachelor of Computer Science (Graphic & Multimedia Technology) -- Universiti Malaysia Pahang - 2013
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Bibliography : p. 38-39
520 3# - SUMMARY, ETC.
Summary, etc. Crowd simulation is now being widely used in various virtual environment applications such as entertainment, games and virtual environment. With the existing of crowd simulation in those applications can provide an immersive feeling into static scenes therefore elevate the realistic of the systems. The collision avoidance is important for a large number of characters in a same area, it used to prevent or avoid any collisions among character. Collision avoidance is one of the important elements that needed for construct crowd simulation. Besides that, steering is another important element for the simulation crowd system. By utilize this two elements, the application can produce higher level of realism of crowd simulation as well as make the applications more realistic and interesting. The comparison among different technique has been presented here.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer-assisted instruction
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Design
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer-assisted instruction
General subdivision Design
Holdings
Withdrawn status Lost status Damaged status Not for loan Home library Current library Date acquired Total checkouts Full call number Barcode Date last seen Copy number Price effective from Koha item type
  Not lost   Not for loan UMPLIB GAMBANG UMPLIB GAMBANG 04/09/2019   CD 7675 | QA76.9 .M34 2013 rs Bc. 0000078994 04/09/2019 1 04/09/2019 Final Year Report
  Not lost   Not for loan UMPLIB PEKAN UMPLIB PEKAN 04/09/2019   QA76.9 .M34 2013 rs Bc. 0000078993 04/09/2019 1 04/09/2019 Final Year Report

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