3D graphics for game programming / (Record no. 60301)

MARC details
000 -LEADER
fixed length control field 02071nam a2200253 a 4500
001 - CONTROL NUMBER
control field vtls000055936
003 - CONTROL NUMBER IDENTIFIER
control field KUKTEM
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20251125093006.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 111103t2011 flua f 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781439827376
039 #9 - LEVEL OF BIBLIOGRAPHIC CONTROL AND CODING DETAIL [OBSOLETE]
Level of rules in bibliographic description 201905021305
Level of effort used to assign nonsubject heading access points AUTHORITY
Level of effort used to assign subject headings 201707281636
Level of effort used to assign classification nazirah
Level of effort used to assign subject headings 201205021628
Level of effort used to assign classification asmadi
-- 201111031607
-- safura
040 ## - CATALOGING SOURCE
Original cataloging agency UMP
090 ## - LOCALLY ASSIGNED LC-TYPE CALL NUMBER (OCLC); LOCAL CALL NUMBER (RLIN)
Classification number (OCLC) (R) ; Classification number, CALL (RLIN) (NR) QA76.76.C672 H36 2011
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Han, JungHyun
245 10 - TITLE STATEMENT
Title 3D graphics for game programming /
Statement of responsibility, etc. JungHyun Han
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Boca Raton, FL :
Name of publisher, distributor, etc. Chapman & Hall/CRC,
Date of publication, distribution, etc. c2011
300 ## - PHYSICAL DESCRIPTION
Extent 318 p. :
Other physical details ill. (mostly col.) ;
Dimensions 25 cm.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references (p. 311-313) and index
520 ## - SUMMARY, ETC.
Summary, etc. "Many of computer graphics classes in colleges are focused on real-time rendering and animation. However, it is not easy to nd an appropriate textbook, which presents the state of the art in interactive graphics, is balanced between theory and practicality, and is of a proper length to be covered in a semester. This book is written for answering the need and presents the must-know in interactive graphics. This book ts the advanced undergraduate or beginning graduate classes for ’Computer Graphics’ and ’Game Programming.’ Another primary reader group of this book may be composed of game developers, who have experience in graphics APIs and shader programming but have felt lack of theoretical background in 3D graphics. A lot of programming manual-like books can be found in the bookstore, but they do not provide a sufficient level of mathematical background for the game developers. Assuming that the readers have minimal understanding of vectors and matrices, this book provides an opportunity to combine their experiences with the background theory of computer graphics"--
Assigning source Provided by publisher
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Programming
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer graphics
Holdings
Withdrawn status Lost status Damaged status Not for loan Home library Current library Date acquired Cost, normal purchase price Total checkouts Full call number Barcode Date last seen Copy number Cost, replacement price Price effective from Koha item type
  Not lost     UMPLIB PEKAN UMPLIB PEKAN 04/09/2019 224.50   QA76.76.C672 H36 2011 0000064787 04/09/2019 1 224.50 04/09/2019 Open Shelf
  Not lost     UMPLIB PEKAN UMPLIB PEKAN 04/09/2019 224.50   QA76.76.C672 H36 2011 0000116789 04/09/2019 3 224.50 04/09/2019 Open Shelf
  Not lost     UMPLIB PEKAN UMPLIB PEKAN 04/09/2019 224.50   QA76.76.C672 H36 2011 0000117703 04/09/2019 2 224.50 04/09/2019 Open Shelf

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