MARC details
| 000 -LEADER |
| fixed length control field |
01664nam a2200301 a 4500 |
| 001 - CONTROL NUMBER |
| control field |
vtls000066916 |
| 003 - CONTROL NUMBER IDENTIFIER |
| control field |
KUKTEM |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20251125093739.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
121127t2011 ne a f 001 0 eng d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9780240814711 (pbk.) |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
0240814711 (pbk.) |
| 039 #9 - LEVEL OF BIBLIOGRAPHIC CONTROL AND CODING DETAIL [OBSOLETE] |
| Level of rules in bibliographic description |
201305201045 |
| Level of effort used to assign nonsubject heading access points |
saini |
| -- |
201211271043 |
| -- |
safura |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
UMP |
| 090 ## - LOCALLY ASSIGNED LC-TYPE CALL NUMBER (OCLC); LOCAL CALL NUMBER (RLIN) |
| Classification number (OCLC) (R) ; Classification number, CALL (RLIN) (NR) |
T385 .C467 2011 |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Chopine, Ami |
| 245 10 - TITLE STATEMENT |
| Title |
3D art essentials : |
| Remainder of title |
the fundamentals of 3D modeling, texturing, and animation / |
| Statement of responsibility, etc. |
Ami Chopine |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. |
| Place of publication, distribution, etc. |
Amsterdam : |
| Name of publisher, distributor, etc. |
Elsevier/Focal Press, |
| Date of publication, distribution, etc. |
2011 |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
xiii, 274 p. : |
| Other physical details |
ill. ; |
| Dimensions |
24 cm. |
| 500 ## - GENERAL NOTE |
| General note |
"Geek At Play Studio"--Cover |
| 504 ## - BIBLIOGRAPHY, ETC. NOTE |
| Bibliography, etc. note |
Includes bibliographical references and index |
| 505 0# - FORMATTED CONTENTS NOTE |
| Formatted contents note |
A history of computer graphics and special effects -- Getting started and getting finished -- Polygons : how 2D becomes 3D -- NURBS : the spliny truth -- Subdivision surfaces : the marriage of polygons and NURBS -- Deforming : it’s a good thing -- Rigging -- Animation : it’s alive! -- Dynamics : let’s get physical -- How the pixel gets its color -- More than just color -- Light effects -- Lighting the way -- Working the camera -- Environments -- Rendering -- Procedures and graphs -- Scripting -- What tools to use -- Making a career out of 3D |
| 520 ## - SUMMARY, ETC. |
| Summary, etc. |
Looks at the principles of 3D art and offers instructions on creating a variety of 3D graphics and animation |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Computer graphics |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Computer animation |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Three-dimensional display systems |
| 942 00 - ADDED ENTRY ELEMENTS (KOHA) |
| Koha issues (borrowed), all copies |
1 |