Air bowl game using accelerometer / (Record no. 8747)

MARC details
000 -LEADER
fixed length control field 01905ntm a2200277 a 4500
001 - CONTROL NUMBER
control field vtls000099212
003 - CONTROL NUMBER IDENTIFIER
control field KUKTEM
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20251117113437.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 170419t2016 my a f am 000 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number THE0007920(Local)
039 #9 - LEVEL OF BIBLIOGRAPHIC CONTROL AND CODING DETAIL [OBSOLETE]
Level of rules in bibliographic description 201906131054
Level of effort used to assign nonsubject heading access points azli
-- 201704191634
-- saini
040 ## - CATALOGING SOURCE
Original cataloging agency UMP
090 ## - LOCALLY ASSIGNED LC-TYPE CALL NUMBER (OCLC); LOCAL CALL NUMBER (RLIN)
Classification number (OCLC) (R) ; Classification number, CALL (RLIN) (NR) FSKKP .A86 2016 r Bc.
100 0# - MAIN ENTRY--PERSONAL NAME
Personal name Asmira Darman
245 10 - TITLE STATEMENT
Title Air bowl game using accelerometer /
Statement of responsibility, etc. Asmira Darman
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Kuantan, Pahang :
Name of publisher, distributor, etc. UMP,
Date of publication, distribution, etc. 2016
300 ## - PHYSICAL DESCRIPTION
Extent xi, 46 p. :
Other physical details ill. (some col.) ;
Dimensions 30 cm. +
Accompanying material 1 CD-ROM
500 ## - GENERAL NOTE
General note Faculty of Computer Systems and Software Engineering
502 ## - DISSERTATION NOTE
Dissertation note Project paper (Bachelor of Computer Science (Graphics & Multimedia Technology) With Honours) -- Universiti Malaysia Pahang – 2016
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Bibliography : p. 39
520 3# - SUMMARY, ETC.
Summary, etc. Air Bowl game application is an educational learning platform for primary student in their early development of learning mathematic. This roll a ball based game is an interactive game application created to enhance student’s knowledge on solving basic mathematical problem. This game application is preferably develop to primary school students in a group age 7 to 9 years old. In this game application, the children also can learn as well as interact with the application itself. Traditionally, the children only focus in learning at school. Now, they can easily learn and do some mathematic exercises at home. Other than that, this game application also interactive because it allows the children to interact with it by applying touches gestures and built-in accelerometer sensors that consist in the smartphones.
610 20 - SUBJECT ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element Faculty of Computer Systems and Software Engineering
General subdivision Dissertations
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Universities and Colleges
General subdivision Dissertations
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Theses
Holdings
Withdrawn status Lost status Damaged status Not for loan Home library Current library Date acquired Total checkouts Full call number Barcode Date last seen Copy number Price effective from Koha item type
  Not lost   Not for loan UMPLIB PEKAN UMPLIB PEKAN 04/09/2019   FSKKP .A86 2016 r Bc. 0000117580 04/09/2019 1 04/09/2019 Restricted Collection
  Not lost   Not for loan UMPLIB PEKAN UMPLIB PEKAN 04/09/2019   CD 10693 | FSKKP .A86 2016 r Bc. 0000117581 04/09/2019 1 04/09/2019 Restricted Collection

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