Investigating computational thinking among primary school students in terengganu using visual programming / (Record no. 99343)

MARC details
000 -LEADER
fixed length control field 04782ntm a2200373 i 4500
003 - CONTROL NUMBER IDENTIFIER
control field MY-KuUP
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20251125110727.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field a||||fr|||| 000 0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field ta
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 230410b ||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number THE0009588 (Local)
Qualifying information Hardback
040 ## - CATALOGING SOURCE
Original cataloging agency UMP
Language of cataloging eng
Transcribing agency UMP
Description conventions rda
090 ## - LOCALLY ASSIGNED LC-TYPE CALL NUMBER (OCLC); LOCAL CALL NUMBER (RLIN)
Classification number (OCLC) (R) ; Classification number, CALL (RLIN) (NR) FKOM .O86 2022 r Thesis
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Osmanullrazi Bin Abdullah,
Relator term author.
245 10 - TITLE STATEMENT
Title Investigating computational thinking among primary school students in terengganu using visual programming /
Statement of responsibility, etc. Osmanullrazi Bin Abdullah
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Kuantan, Pahang :
Name of producer, publisher, distributor, manufacturer UMP,
Date of production, publication, distribution, manufacture, or copyright notice 2022
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Date of production, publication, distribution, manufacture, or copyright notice ©2022
300 ## - PHYSICAL DESCRIPTION
Extent xxii, 175 pages :
Other physical details illustrations (some color) ;
Dimensions 30 cm. +
Accompanying material 1 CD-ROM
336 ## - CONTENT TYPE
Source rdacontent
Content type term text
336 ## - CONTENT TYPE
Source rdacontent
Content type term text
337 ## - MEDIA TYPE
Source rdamedia
Media type term unmediated
337 ## - MEDIA TYPE
Source rdamedia
Media type term computer
338 ## - CARRIER TYPE
Source rdacarrier
Carrier type term volume
338 ## - CARRIER TYPE
Source rdacarrier
Carrier type term computer disc
347 ## - DIGITAL FILE CHARACTERISTICS
Source rda
File type text file
Encoding format PDF
500 ## - GENERAL NOTE
General note Faculty of Computing
502 ## - DISSERTATION NOTE
Dissertation note Thesis (Master of Science) -- Universiti Malaysia Pahang – 2022
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references
520 3# - SUMMARY, ETC.
Summary, etc. Computational Thinking (CT) skills can be defined as the ability to carry out the thought process which utilize the concepts of computer science to solve the problems. It has been regarded as one of the important skills in the 21st century and received considerable attention worldwide. Recent studies have shown that visual programming is one of the efficient tools to develop CT skills. The measurement of CT skills is indicated by CT skills competency. Several countries have introduced CT into the curriculum and Malaysia has taken a bold step to introduce it in 2017 by integrating it into the curriculum. Despite some CT studies have been conducted on the higher education, secondary schools and among the teachers in Malaysia, there is still a lack of studies especially among the primary school students within the context of visual programming. There is still a large gap in term of the investigation of student’s CT skills competency in this aspect. To fill this gap, this study aims to investigate student’s competency on CT skills amongst primary school students in Malaysia using visual programming through the creation of computational artifacts such as animation and games. This study adopted a framework of Brennan and Resnick (2012) in designing the experiment and the assessment of CT skills competency. Quantitative approach was used to measure student’s CT skills of Flow Control, Abstraction, Parallelism, Decomposition, Synchronization, User Interactivity and Logic from their computational artifacts. It also compares the CT skills competency in two different project genres namely animation and games as well as the comparison between the genders. In addition to quantitative methods, a qualitative method of semi-structured interview based on the selected project was conducted after the students completed their projects to identify the strengths and difficulties, they had faced during the project creation. This study had implemented a two-hours per week experiment for eight weeks which had been conducted through the subject of Information Technology and Communication. Participants were 12-year-old students (standard 6) from two schools in Terengganu. The experiment was divided into three phases namely, the introduction of algorithm and Scratch interface, the creation of animation and games and in the final phase, participants were allowed to choose either to develop animation or games as their final project. The findings of this study reveal that although the participants’ CT skills competency in the animation phase is in the Basic level, there is improvement of CT skills competency to the Developing level in the game phase. Study also shows project genre influence students to use different CT skills and there was no significant difference on CT skills competency between the genders. The interview has yielded that motivation, positive feelings, and their understanding of logical statement (Logic) are the student’s strengths while debugging, variables and operators are the most difficult skills to implement. This study contributes to the understanding and provides some insights of how Malaysian Primary Schools students have acquired CT skills competency using visual programming through the creation of computational artifacts. The results of this study could hopefully assist the educators and curriculum developers in planning and designing the learning strategies and materials for CT development especially to the primary school students.
610 20 - SUBJECT ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element Faculty of Computing
General subdivision Dissertations
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Universities and colleges
General subdivision Dissertations
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Theses
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Koha item type Thesis
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Date acquired Total checkouts Full call number Barcode Date last seen Price effective from Koha item type
  Not lost Library of Congress Classification   Not for loan UMPLIB PEKAN UMPLIB PEKAN 10/04/2023   FKOM .O86 2022 r Thesis T000002175 10/04/2023 10/04/2023 Thesis
  Not lost Library of Congress Classification     UMPLIB PEKAN UMPLIB PEKAN 10/04/2023   CD13254 T000002176 10/04/2023 10/04/2023 Thesis

Perpustakaan Universiti Malaysia Pahang Al-Sultan Abdullah
26600 Pekan, Pahang Darul Makmur
Phone: +609 431 5063 (Gambang) / +609 431 5035 (Pekan)
Email: umplibrary@umpsa.edu.my

Connect With Us