Flash 3D : animation, interactivity, and games / Jim Ver Hague, Chris Jackson
Material type:
TextPublication details: Amsterdam : Elsevier/Focal Press, 2006Description: 402 p. : col. ill. ; 24 cm. + 1 computer discISBN: - 0240808789
- 9780240808789
- Flash 3D [electronic resource] : animation, interactivity, and games
Contents:
Ch. 1. Exploring 3D in Flash P.1. -- Ch. 2. Depth cues : creating the illusion of depth P.17. -- Ch. 3. Animating depth : tweening movement P.55. -- Ch. 4. Programming depth : interactive movement P.91. -- Ch. 5. Math primer : trigonometry 101 P.115. -- Ch. 6. Fundamentals of 3D space P.161. -- Ch. 7. Using a camera in 3D P.217. -- Ch. 8. Using virtual reality concepts P.277. -- Ch. 9. Drawing 3D objects P.307. -- Ch. 10. Integrating 3D graphics in Flash P.341. -- Ch. 11. Flash 3D applications : putting it all together P.357.
| Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
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Accompanying Material
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UMPLIB GAMBANG | CD 2354 | TR897.7 .H34 2006 (Browse shelf(Opens below)) | 1 | Available | 0000026325 | ||
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UMPLIB PEKAN | TR897.7 .H34 2006 (Browse shelf(Opens below)) | 1 | Available | 0000026324 |
Ch. 1. Exploring 3D in Flash P.1. -- Ch. 2. Depth cues : creating the illusion of depth P.17. -- Ch. 3. Animating depth : tweening movement P.55. -- Ch. 4. Programming depth : interactive movement P.91. -- Ch. 5. Math primer : trigonometry 101 P.115. -- Ch. 6. Fundamentals of 3D space P.161. -- Ch. 7. Using a camera in 3D P.217. -- Ch. 8. Using virtual reality concepts P.277. -- Ch. 9. Drawing 3D objects P.307. -- Ch. 10. Integrating 3D graphics in Flash P.341. -- Ch. 11. Flash 3D applications : putting it all together P.357.