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From Pac-Man to pop music : interactive audio in games and new media / edited by Karen Collins

Contributor(s): Material type: TextTextSeries: Ashgate popular and folk music seriesPublication details: Aldershot, Hampshidre, England ; Burlington, VT : Ashgate, c2008Description: xv, 207 p. : ill. ; 24 cmISBN:
  • 9780754662112 (pbk. alk. paper)
  • 9780754662006 (hbk. alk. paper)
Subject(s): Online resources:
Contents:
Industries and Synergies. The new MTV? Electronic arts and playing music / Holly Tessler ; Marketing music through computer games: the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä -- Ringtones and mobile phones. Could ringtones be more annoying? / Peter Drescher ; Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant -- Instruments and interactions. Theoretical approaches to composing dynamic music for video games / Jesper Kaae ; Realising groundbreaking adaptive music / Tim van Geelen ; The composition-instrument: emergence, improvisation, and interaction in games and new media / Norbert Herber -- Techniques and technologies. Dynamic range: subtlety and silence in video game sound / Rob Bridgett ; An introduction to granular synthesis in video games / Leonard Paul -- Audio and audience. Chip music: low-tech data music sharing / Anders Carlsson ; Left in the dark: playing computer games with the sound turned off / Kristine Jørgensen ; Music theory in music games / Peter Shultz
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Open Shelf Open Shelf UMPLIB GAMBANG ML3540.7 .F76 2008 (Browse shelf(Opens below)) 1 Available 0000041748

Includes bibliographical references (p. [189]-202) and index

Industries and Synergies. The new MTV? Electronic arts and playing music / Holly Tessler ; Marketing music through computer games: the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä -- Ringtones and mobile phones. Could ringtones be more annoying? / Peter Drescher ; Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant -- Instruments and interactions. Theoretical approaches to composing dynamic music for video games / Jesper Kaae ; Realising groundbreaking adaptive music / Tim van Geelen ; The composition-instrument: emergence, improvisation, and interaction in games and new media / Norbert Herber -- Techniques and technologies. Dynamic range: subtlety and silence in video game sound / Rob Bridgett ; An introduction to granular synthesis in video games / Leonard Paul -- Audio and audience. Chip music: low-tech data music sharing / Anders Carlsson ; Left in the dark: playing computer games with the sound turned off / Kristine Jørgensen ; Music theory in music games / Peter Shultz

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