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Body language advanced 3D character rigging / Eric Allen and Kelly Murdock ; with contributing authors Jared Fong and Adam G. Sidwell

By: Contributor(s): Material type: TextTextPublication details: Hoboken, NJ : Wiley Technology Pub., c2008Description: xviii, 395 p. : ill. col. ; 26 cmISBN:
  • 9780470173879 (paper/cd-rom)
  • 0470173874 (paper/cd-rom)
Other title:
  • Body language advanced 3D character rigging [electronic resource]
Subject(s): Online resources:
Contents:
The vehicle to get you there : applications and approaches -- Getting to know you : Maya?s interface and basics -- Rigging, that's right : correct rigging concepts you need to know -- Starting in the core : building a strong torso -- Creating contrapposto : perfecting pelvis rigging -- Arms of mass deformation : real and unreal arm creation -- Getting a leg (or two) up on the competition : understanding legs and feet -- Hands that grab your attention : workable hand rigging techniques -- A head above the rest : controlling the head and neck -- What are you looking at? : realistic eyes -- Grit those teeth : desirable mouth and jaw -- Can't you see what i'm saying : logical viseme creation -- Control that face of yours : working with expressions and facial user interfaces -- Deforming, organizing and bombproofing your rig -- Mel scripting, an introduction -- UV mapping and UVlayout -- The cMuscleSystem by Comet Digital -- The skinny on skinning : effective surface attachment -- Optimizing your character pipeline using Character Pipeline tools
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Accompanying Material Accompanying Material UMPLIB GAMBANG CD 3855 | TR897.7 .A45 2008 (Browse shelf(Opens below)) 1 Available 0000041526
Open Shelf Open Shelf UMPLIB PEKAN TR897.7 .A45 2008 (Browse shelf(Opens below)) 1 Lost 0000041525

Includes index

The vehicle to get you there : applications and approaches -- Getting to know you : Maya?s interface and basics -- Rigging, that's right : correct rigging concepts you need to know -- Starting in the core : building a strong torso -- Creating contrapposto : perfecting pelvis rigging -- Arms of mass deformation : real and unreal arm creation -- Getting a leg (or two) up on the competition : understanding legs and feet -- Hands that grab your attention : workable hand rigging techniques -- A head above the rest : controlling the head and neck -- What are you looking at? : realistic eyes -- Grit those teeth : desirable mouth and jaw -- Can't you see what i'm saying : logical viseme creation -- Control that face of yours : working with expressions and facial user interfaces -- Deforming, organizing and bombproofing your rig -- Mel scripting, an introduction -- UV mapping and UVlayout -- The cMuscleSystem by Comet Digital -- The skinny on skinning : effective surface attachment -- Optimizing your character pipeline using Character Pipeline tools

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