Contour generation for mask projection stereolithography 3d printing / Faeiz Azizi Adnan

By: Material type: TextTextPublisher: Kuantan, Pahang : UMP, 2019Copyright date: © 2019Description: xii, 101 pages : illustrations (some color) ; 30 cm. + 1 CD-ROMContent type:
  • text
  • text
Media type:
  • unmediated
  • computer
Carrier type:
  • volume
  • computer disc
ISBN:
  • THE0008507(Local)
Subject(s): Dissertation note: Thesis (Master of Science) -- Universiti Malaysia Pahang – 2019 Abstract: Recent advancement in 3D printing technology has led to the development of projection mask stereolithography 3D printing process. This process harnesses the power of UV light contour projection to cure photocurable resin. The contour projection is generated by slicing STL CAD model into layers of 2D contours which is then fed into the UV projection device layer-by-layer with respect to the build height. Generation of the layers are computationally intensive. Existing contour generation algorithm requires long computational time to generate the contour layers especially for high polygon models. This is because the existing approach has to slice and compute every single layer of the STL model before the printing process starts. In an effort to reduce the computational time, a new and faster algorithm is required. Thus, a real-time contour generation algorithm is presented in this research. The real-time contour generation approach instantly generates single layer of contour whenever the build height parameter is fed into the algorithm. The algorithm composes of multiple algorithms such as slicing algorithm, pixel line mapping algorithm, and the contour loop algorithm. The proposed slicing algorithm uses line-plane intersection model to generate arbitrary line segment when it receives an STL facet. These line segments are mapped based on the projection device display resolution by the pixel-line mapping algorithm. Then, the pixelated line segments are connected to form single/multiple contour loops using contour loop algorithm. The results of each algorithms are thoroughly evaluated. Computation time measurement is taken using <QElapsedTimer> object in Qt Creator and measured in milliseconds. It is later found that the algorithms able to correctly generates the contour projection layers. Even with the high polygon STL model, the contour generation algorithm able to perform on average 960.15% faster than Park algorithm and 169.18% faster than commercial software Slic3r.
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Item type Current library Collection Call number Status Date due Barcode
Thesis Thesis UMPLIB PEKAN Reference Reference FKMP .F34 2019 r Thesis (Browse shelf(Opens below)) Not for loan T000000391
Thesis Thesis UMPLIB PEKAN Reference Reference CD12365 (Browse shelf(Opens below)) Not for loan T000000392

Faculty of Mechanical & Manufacturing Engineering

Thesis (Master of Science) -- Universiti Malaysia Pahang – 2019

Includes bibliographical references

Recent advancement in 3D printing technology has led to the development of projection mask stereolithography 3D printing process. This process harnesses the power of UV light contour projection to cure photocurable resin. The contour projection is generated by slicing STL CAD model into layers of 2D contours which is then fed into the UV projection device layer-by-layer with respect to the build height. Generation of the layers are computationally intensive. Existing contour generation algorithm requires long computational time to generate the contour layers especially for high polygon models. This is because the existing approach has to slice and compute every single layer of the STL model before the printing process starts. In an effort to reduce the computational time, a new and faster algorithm is required. Thus, a real-time contour generation algorithm is presented in this research. The real-time contour generation approach instantly generates single layer of contour whenever the build height parameter is fed into the algorithm. The algorithm composes of multiple algorithms such as slicing algorithm, pixel line mapping algorithm, and the contour loop algorithm. The proposed slicing algorithm uses line-plane intersection model to generate arbitrary line segment when it receives an STL facet. These line segments are mapped based on the projection device display resolution by the pixel-line mapping algorithm. Then, the pixelated line segments are connected to form single/multiple contour loops using contour loop algorithm. The results of each algorithms are thoroughly evaluated. Computation time measurement is taken using <QElapsedTimer> object in Qt Creator and measured in milliseconds. It is later found that the algorithms able to correctly generates the contour projection layers. Even with the high polygon STL model, the contour generation algorithm able to perform on average 960.15% faster than Park algorithm and 169.18% faster than commercial software Slic3r.

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