3D game engine architecture : engineering real-time applications with Wild Magic /
3D game engine architecture [electronic resource]
David H. Eberly
- Amsterdam ; Boston: Morgan Kaufman Publishers, c2005
- xv, 736 p. : ill. (some col.) ; 25 cm. + 1 computer disc
- Morgan Kaufmann series in interactive 3D technology .
Includes bibliographical references and index
012229064X
Computer games--Programming Computer graphics Three-dimensional display systems Real-time programming