Eberly, David H.

3D game engine architecture : engineering real-time applications with Wild Magic / 3D game engine architecture [electronic resource] David H. Eberly - Amsterdam ; Boston: Morgan Kaufman Publishers, c2005 - xv, 736 p. : ill. (some col.) ; 25 cm. + 1 computer disc - Morgan Kaufmann series in interactive 3D technology .

Includes bibliographical references and index

012229064X


Computer games--Programming
Computer graphics
Three-dimensional display systems
Real-time programming