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  <titleInfo>
    <title>3D game engine architecture</title>
    <subTitle>engineering real-time applications with Wild Magic</subTitle>
  </titleInfo>
  <titleInfo type="alternative">
    <title>3D game engine architecture</title>
  </titleInfo>
  <name type="personal">
    <namePart>Eberly, David H.</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="text">Amsterdam</placeTerm>
    </place>
    <place>
      <placeTerm type="text">Boston</placeTerm>
    </place>
    <publisher>Morgan Kaufman Publishers</publisher>
    <dateIssued>c2005</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">print</form>
    <form authority="gmd">electronic resource</form>
    <extent>xv, 736 p. : ill. (some col.) ; 25 cm. + 1 computer disc</extent>
  </physicalDescription>
  <note type="statement of responsibility">David H. Eberly</note>
  <note>Includes bibliographical references and index</note>
  <subject authority="lcsh">
    <topic>Computer games</topic>
    <topic>Programming</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Computer graphics</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Three-dimensional display systems</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Real-time programming</topic>
  </subject>
  <relatedItem type="series">
    <titleInfo>
      <title>Morgan Kaufmann series in interactive 3D technology</title>
    </titleInfo>
  </relatedItem>
  <identifier type="isbn">012229064X</identifier>
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    <recordCreationDate encoding="marc">070315</recordCreationDate>
    <recordChangeDate encoding="iso8601">20251117141058.0</recordChangeDate>
    <recordIdentifier source="KUKTEM">vtls000018730</recordIdentifier>
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