01362nam a2200265 a 4500001001400000003000700014005001700021006001900038007001500057008004100072020003500113020003200148040000800180100002300188245011300211260005700324300005900381500004600440504005000486520031200536538002900848650006000877650004700937856011200984vtls000049832KUKTEM20251117141421.0m f d cr cnu---unuuu110110t2009 paua fobf 001 0 eng d a9781599048116 (electronic bk.) a1599048116 (electronic bk.) aUMP1 aFerdig, Richard E.10aHandbook of research on effective electronic gaming in educationh[electronic resource] /cRichard E. Ferdig aHershey, PA :bInformation Science Reference,cc2009 a1 online resource (3 v. (lvii, 1486, [33] p.)) :bill. aDescription based on print version record aIncludes bibliographical references and index a"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher aMode of access: Internet 0aSimulation games in educationvHandbooks, manuals, etc. 0aElectronic gamesvHandbooks, manuals, etc.403NetLibraryuhttp://www.netlibrary.com.libraryumpsa.idm.oclc.org/urlapi.asp?action=summary&v=1&bookid=225712