01470nam a2200301 a 4500001001400000003000700014005001700021006001900038007001500057008004100072020003200113020003500145040000800180245016300188260005200351300004300403500004600446504005000492520034300542538002900885650003400914650001900948650003400967700001801001700001901019700001801038856011201056vtls000049351KUKTEM20251117141424.0m f d cr cnu---unuuu110110t2007 paua fob 001 0 eng d a1599043068 (electronic bk.) a9781599043067 (electronic bk.) aUMP00aGames and simulations in online learningh[electronic resource] :bresearch and development frameworks /cDavid Gibson, Clark Aldrich, Marc Prensky, [editors] aHershey, PA :bInformation Science Pub.,cc2007 a1 online resource (xv, 402 p.) :bill. aDescription based on print version record aIncludes bibliographical references and index a"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher aMode of access: Internet 0aEducationxSimulation methods 0aComputer games 0aComputer-assisted instruction1 aGibson, David1 aAldrich, Clark1 aPrensky, Marc403NetLibraryuhttp://www.netlibrary.com.libraryumpsa.idm.oclc.org/urlapi.asp?action=summary&v=1&bookid=164218