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  <titleInfo>
    <title>Patient's chatting mechanism serious game for internal medicine practice</title>
  </titleInfo>
  <name type="personal">
    <namePart>Lee, Sim Siew</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <genre authority="marc">theses</genre>
  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">my</placeTerm>
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    <place>
      <placeTerm type="text">Kuantan, Pahang</placeTerm>
    </place>
    <publisher>UMP</publisher>
    <dateIssued>2013</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">print</form>
    <extent>x, 29 p. : ill. ; 30 cm. + 1 CD-ROM</extent>
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  <abstract>This subject deals with an invention towards developing an Artificial Intelligent chatbot for an online serious game in the domain of medical and treatment. It leads to a creation of artificial intelligence chat-box which can communicate with user in human natural language. This robot is formulated to behave as a human patient. The artificial intelligent chatbot, Ill. Bot is being designed as a web-based language processor to analyze our human natural language by using fuzzy logic methods through web scripting. The trick of artificial intelligence is to locate the user input from the existing history or memory and match the response to related input through the use of search and match mechanism. Alongside the development of chatbot, an approaches, One-Match and All-Match Categories - algorithms and techniques had been used to enhance the process of keywords/pattern matching for chatbot.</abstract>
  <targetAudience authority="marctarget">specialized</targetAudience>
  <note type="statement of responsibility">Lee Sim Siew</note>
  <note>Project paper (Bachelor of  Computer Science (Graphic &amp; Multimedia Technology) -- Universiti Malaysia Pahang - 2013</note>
  <note>Bibliography : p. 25-27</note>
  <subject authority="lcsh">
    <topic>Computer-assisted instruction</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Computer games</topic>
    <topic>Design</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Computer-assisted instruction</topic>
    <topic>Design</topic>
  </subject>
  <identifier type="isbn">THE0001975(Local)</identifier>
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    <recordContentSource authority="marcorg">UMP</recordContentSource>
    <recordCreationDate encoding="marc">140402</recordCreationDate>
    <recordChangeDate encoding="iso8601">20251114204436.0</recordChangeDate>
    <recordIdentifier source="KUKTEM">vtls000077144</recordIdentifier>
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