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  <titleInfo>
    <title>ShaderX3</title>
    <subTitle>advanced rendering with DirectX and OpenGL</subTitle>
  </titleInfo>
  <titleInfo type="alternative">
    <title>ShaderX3</title>
  </titleInfo>
  <name type="personal">
    <namePart>Engel, Wolfgang</namePart>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="text">Hingham, MA</placeTerm>
    </place>
    <publisher>Charles River Media</publisher>
    <dateIssued>2005</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <physicalDescription>
    <form authority="gmd">electronic resource</form>
    <extent>xxiii, 630 p. : ill. ; 25 cm.  + 1 computer disc</extent>
  </physicalDescription>
  <note type="statement of responsibility">edited by Wolfgang Engel</note>
  <note>Includes index</note>
  <subject authority="lcsh">
    <topic>Computer games</topic>
    <topic>Programming</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Three-dimensional display systems</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Computer graphics</topic>
  </subject>
  <subject authority="lcsh">
    <topic>DirectX</topic>
  </subject>
  <subject authority="lcsh">
    <topic>OpenGL</topic>
  </subject>
  <relatedItem type="series">
    <titleInfo>
      <title>ShaderX series</title>
    </titleInfo>
  </relatedItem>
  <identifier type="isbn">1584503572</identifier>
  <recordInfo>
    <recordContentSource authority="marcorg">UMP</recordContentSource>
    <recordChangeDate encoding="iso8601">20251117142050.0</recordChangeDate>
    <recordIdentifier source="KUKTEM">vtls000010832</recordIdentifier>
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