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  <titleInfo>
    <title>OpenGL programming guide</title>
    <subTitle>the official guide to learning OpenGL Version 2</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Shreiner, Dave</namePart>
  </name>
  <name type="corporate">
    <namePart>OpenGL Architecture Review Board</namePart>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="text">Upper Saddle River, NJ</placeTerm>
    </place>
    <publisher>Addison-Wesley</publisher>
    <dateIssued>2006</dateIssued>
    <edition>5th ed.</edition>
    <issuance>monographic</issuance>
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  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">print</form>
    <extent>838 p. : ill. ; 24 cm</extent>
  </physicalDescription>
  <note type="statement of responsibility">Dave Shreiner ... [et al.]</note>
  <subject authority="lcsh">
    <topic>OpenGL</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Computer graphics</topic>
  </subject>
  <identifier type="isbn">0321335732</identifier>
  <recordInfo>
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    <recordCreationDate encoding="marc">060728</recordCreationDate>
    <recordChangeDate encoding="iso8601">20251117142459.0</recordChangeDate>
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