01748nam a2200325 a 4500001001400000003000700014005001700021008004100038010001600079020002300095020002600118040000800144100002500152245016200177260005800339300003500397504006400432505047200496650003000968650003100998650002801029650002701057650002401084650003201108650003501140700003201175700002601207856008301233856010601316vtls000025093KUKTEM20251117144509.0080304t2007 nyua f bi 001 0 eng d a2006-016746 a0195309839 (cloth) a9780195309836 (cloth) aUMP1 aAnderson, Craig Alan10aViolent video game effects on children and adolescents :btheory, research, and public policy /cCraig A. Anderson, Douglas A. Gentile, Katherine E. Buckley. aOxford ;aNew York :bOxford University Press,c2007. aviii, 190 p. :bill. ;c24 cm. aIncludes bibliographical references (p. 173-186) and index.0 aViolent video games : background and content -- Effects of exposure to violent entertainment media -- The general aggression model -- Experimental study of violent video games with elementary school and college students -- Correlational study with high school students -- Longitudinal study with elementary school students -- Risk factor illustrations -- New findings and their implications -- Interpretations and public policy -- Reducing violent video game effects. 0aVideo games and children. 0aVideo games and teenagers. 0aViolence in mass media. 0aChildren and violence. 0aYouth and violence. 0aAggressiveness in children. 0aAggressiveness in adolescence.1 aGentile, Douglas A.,d1964-1 aBuckley, Katherine E.413Table of contents onlyuhttp://www.loc.gov/catdir/toc/ecip0614/2006016746.html423Contributor biographical informationuhttp://www.loc.gov/catdir/enhancements/fy0723/2006016746-b.html