01083nam a2200229 a 4500001001400000003000700014005001700021008004100038020001800079040000800097245013400105260005700239300002700296504005000323520029500373650002200668650003400690650002300724650002800747650002900775710004900804vtls000063402KUKTEM20251117144523.0120731t2011 paua f b 001 0 eng d a9781609601959 aUMP00aGaming and simulations :bconcepts, methodologies, tools and applications /cInformation Resources Management Association, editor aHershey, PA :bInformation Science Reference,cc2011 a3 v. :bill. ;c29 cm. aIncludes bibliographical references and index a"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture" 0aEducational games 0aSimulation games in education 0aCognitive learning 0aLearning, Psychology of 0aLearningxSocial aspects2 aInformation Resources Management Association