00877nam a2200229 a 4500001001400000003000700014005001700021008004100038020001800079040000800097245019500105260005700300300003700357500003100394504005000425650002500475650002400500650003200524700003000556700002500586700003600611vtls000063389KUKTEM20251117144531.0120730t2011 paua f b 001 0 eng d a9781609605674 aUMP00aBusiness, technological, and social dimensions of computer games :bmultidisciplinary developments /ceditors by Maria Manuela Cruz-Cunha, Vitor Hugo Carvalho, Paula Cristina Almeida Tavares aHershey, PA :bInformation Science Reference,cc2011 axxxiii, 564 p. :bill. ;c30 cm. a"Premier reference source" aIncludes bibliographical references and index 0aVideo games industry 0aVideo gamesxDesign 0aVideo gamesxSocial aspects1 aCruz-Cunha, Maria Manuela1 aCarvalho, Vitor Hugo1 aTavares, Paula Cristina Almeida