01277nam a2200265 a 4500001001400000003000700014005001700021008004100038010001600079020002700095020002700122040000800149245014400157260005200301300003300353504005100386520034400437650003500781650002000816650003500836700001900871700001900890700001900909856008300928vtls000024231KUKTEM20251117145139.0080214t2007 xxua f bi 001 0 eng d a2006-019128 a1599043041 (hardcover) a159904305X (softcover) aUMP00aGames and simulations in online learning :bresearch and development frameworks /cDavid Gibson, Clark Aldrich and Marc Prensky, [editors]. aHershey PA :bInformation Science Pub.,cc2007. axv, 402 p. :bill. ;c26 cm. aIncludes bibliographical references and index. a"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher. 0aEducationxSimulation methods. 0aComputer games. 0aComputer-assisted instruction.1 aGibson, David.1 aAldrich, Clark1 aPrensky, Marc.413Table of contents onlyuhttp://www.loc.gov/catdir/toc/ecip0615/2006019128.html