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  <titleInfo>
    <title>From Pac-Man to pop music</title>
    <subTitle>interactive audio in games and new media</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Collins, Karen</namePart>
  </name>
  <typeOfResource>text</typeOfResource>
  <genre authority="marc">bibliography</genre>
  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">enk</placeTerm>
    </place>
    <place>
      <placeTerm type="text">Aldershot, Hampshidre, England</placeTerm>
    </place>
    <place>
      <placeTerm type="text">Burlington, VT</placeTerm>
    </place>
    <publisher>Ashgate</publisher>
    <dateIssued>c2008</dateIssued>
    <dateIssued encoding="marc">2008</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">print</form>
    <extent>xv, 207 p. : ill. ; 24 cm.</extent>
  </physicalDescription>
  <tableOfContents>Industries and Synergies. The new MTV? Electronic arts and playing music / Holly Tessler ; Marketing music through computer games: the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä -- Ringtones and mobile phones. Could ringtones be more annoying? / Peter Drescher ; Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant -- Instruments and interactions. Theoretical approaches to composing dynamic music for video games / Jesper Kaae ; Realising groundbreaking adaptive music / Tim van Geelen ; The composition-instrument: emergence, improvisation, and interaction in games and new media / Norbert Herber -- Techniques and technologies. Dynamic range: subtlety and silence in video game sound / Rob Bridgett ; An introduction to granular synthesis in video games / Leonard Paul -- Audio and audience. Chip music: low-tech data music sharing / Anders Carlsson ; Left in the dark: playing computer games with the sound turned off / Kristine Jørgensen ; Music theory in music games / Peter Shultz</tableOfContents>
  <targetAudience authority="marctarget">specialized</targetAudience>
  <note type="statement of responsibility">edited by Karen Collins</note>
  <note>Includes bibliographical references (p. [189]-202) and index</note>
  <subject authority="lcsh">
    <topic>Video game music</topic>
    <topic>History and criticism</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Popular music</topic>
    <topic>History and criticism</topic>
  </subject>
  <relatedItem type="series">
    <titleInfo>
      <title>Ashgate popular and folk music series</title>
    </titleInfo>
  </relatedItem>
  <identifier type="isbn">9780754662112 (pbk. alk. paper)</identifier>
  <identifier type="isbn">9780754662006 (hbk. alk. paper)</identifier>
  <identifier type="uri">http://www.loc.gov/catdir/toc/ecip0726/2007033749.html</identifier>
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    <url displayLabel="Table of contents only">http://www.loc.gov/catdir/toc/ecip0726/2007033749.html</url>
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    <recordCreationDate encoding="marc">090518</recordCreationDate>
    <recordChangeDate encoding="iso8601">20251117145346.0</recordChangeDate>
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