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  <titleInfo>
    <title>Body language advanced 3D character rigging</title>
  </titleInfo>
  <titleInfo type="alternative">
    <title>Body language advanced 3D character rigging</title>
  </titleInfo>
  <name type="personal">
    <namePart>Allen, Eric M.</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <name type="personal">
    <namePart>Murdock, Kelly</namePart>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">nju</placeTerm>
    </place>
    <place>
      <placeTerm type="text">Hoboken, NJ</placeTerm>
    </place>
    <publisher>Wiley Technology Pub.</publisher>
    <dateIssued>c2008</dateIssued>
    <dateIssued encoding="marc">2008</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">print</form>
    <form authority="gmd">electronic resource</form>
    <extent>xviii, 395 p. : ill. col. ; 26 cm.</extent>
  </physicalDescription>
  <tableOfContents>The vehicle to get you there : applications and approaches -- Getting to know you : Maya?s interface and basics -- Rigging, that's right : correct rigging concepts you need to know -- Starting in the core : building a strong torso -- Creating contrapposto : perfecting pelvis rigging -- Arms of mass deformation : real and unreal arm creation -- Getting a leg (or two) up on the competition : understanding legs and feet -- Hands that grab your attention : workable hand rigging techniques -- A head above the rest : controlling the head and neck -- What are you looking at? : realistic eyes -- Grit those teeth : desirable mouth and jaw -- Can't you see what i'm saying : logical viseme creation -- Control that face of yours : working with expressions and facial user interfaces -- Deforming, organizing and bombproofing your rig -- Mel scripting, an introduction -- UV mapping and UVlayout -- The cMuscleSystem by Comet Digital -- The skinny on skinning : effective surface attachment -- Optimizing your character pipeline using Character Pipeline tools</tableOfContents>
  <targetAudience authority="marctarget">specialized</targetAudience>
  <note type="statement of responsibility">Eric Allen and Kelly Murdock ; with contributing authors Jared Fong and Adam G. Sidwell</note>
  <note>Includes index</note>
  <subject authority="lcsh">
    <topic>Rigging (Computer animation)</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Characters and characteristics</topic>
    <topic>Computer simulation</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Three-dimensional imaging</topic>
  </subject>
  <identifier type="isbn">9780470173879 (paper/cd-rom)</identifier>
  <identifier type="isbn">0470173874 (paper/cd-rom)</identifier>
  <identifier type="uri">http://www.loc.gov/catdir/enhancements/fy0811/2008008484-t.html</identifier>
  <location>
    <url displayLabel="Table of contents only">http://www.loc.gov/catdir/enhancements/fy0811/2008008484-t.html</url>
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    <recordCreationDate encoding="marc">090615</recordCreationDate>
    <recordChangeDate encoding="iso8601">20251117145414.0</recordChangeDate>
    <recordIdentifier source="KUKTEM">vtls000037734</recordIdentifier>
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