TY - BOOK AU - Allen,Eric M. AU - Murdock,Kelly TI - Body language advanced 3D character rigging SN - 9780470173879 (paper/cd-rom) PY - 2008/// CY - Hoboken, NJ PB - Wiley Technology Pub. KW - Rigging (Computer animation) KW - Characters and characteristics KW - Computer simulation KW - Three-dimensional imaging N1 - Includes index; The vehicle to get you there : applications and approaches -- Getting to know you : Maya?s interface and basics -- Rigging, that's right : correct rigging concepts you need to know -- Starting in the core : building a strong torso -- Creating contrapposto : perfecting pelvis rigging -- Arms of mass deformation : real and unreal arm creation -- Getting a leg (or two) up on the competition : understanding legs and feet -- Hands that grab your attention : workable hand rigging techniques -- A head above the rest : controlling the head and neck -- What are you looking at? : realistic eyes -- Grit those teeth : desirable mouth and jaw -- Can't you see what i'm saying : logical viseme creation -- Control that face of yours : working with expressions and facial user interfaces -- Deforming, organizing and bombproofing your rig -- Mel scripting, an introduction -- UV mapping and UVlayout -- The cMuscleSystem by Comet Digital -- The skinny on skinning : effective surface attachment -- Optimizing your character pipeline using Character Pipeline tools UR - http://www.loc.gov/catdir/enhancements/fy0811/2008008484-t.html ER -