The guide to computer simulations and games /
Katrin Becker, J. R. Parker
- Indianapolis, Ind. : John Wiley & Sons, c2012
- xxxiv, 446 p. : ill. ; 24 cm.
Includes bibliographical references and index
Spoilers -- Fundamentals -- Going digital -- How programs work -- The stuff of which simulations are made -- Randomness -- A single server queuing system -- Visualization -- Verification and validation -- Sims and games for learning -- Simulation tools -- A hospital emergency department (single server queuing system II) -- Boarding a passenger airliner (decision making) -- Cooking simulation and food safety -- The stock market (serious game) -- Now what?
"If you're a professional trainer, educator, development team leader, or corporate decision-maker, this book will help you understand and use games and simulations to educate and explain. Filled with examples, it shows you how to create and maintain different types of simulations using computerized techniques--without becoming a programmer."--P. [4] of cover
9781118009239 1118009231
Computer-assisted instruction Computer games--Design Computer-assisted instruction--Design Educational games