<?xml version="1.0" encoding="UTF-8"?>
<record
    xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
    xsi:schemaLocation="http://www.loc.gov/MARC21/slim http://www.loc.gov/standards/marcxml/schema/MARC21slim.xsd"
    xmlns="http://www.loc.gov/MARC21/slim">

  <leader>02730nam a2200277 a 4500</leader>
  <controlfield tag="001">vtls000056427</controlfield>
  <controlfield tag="003">KUKTEM</controlfield>
  <controlfield tag="005">20251125093118.0</controlfield>
  <controlfield tag="008">111130t2011    enka   f      001 0 eng d</controlfield>
  <datafield tag="020" ind1=" " ind2=" ">
    <subfield code="a">9780521198660</subfield>
  </datafield>
  <datafield tag="020" ind1=" " ind2=" ">
    <subfield code="a">0521198666</subfield>
  </datafield>
  <datafield tag="039" ind1=" " ind2="9">
    <subfield code="a">201206181146</subfield>
    <subfield code="b">asmadi</subfield>
    <subfield code="y">201111301509</subfield>
    <subfield code="z">irma</subfield>
  </datafield>
  <datafield tag="040" ind1=" " ind2=" ">
    <subfield code="a">UMp</subfield>
  </datafield>
  <datafield tag="090" ind1=" " ind2=" ">
    <subfield code="a">QA269 .L43 2011</subfield>
  </datafield>
  <datafield tag="245" ind1="0" ind2="0">
    <subfield code="a">Lectures in game theory for computer scientists /</subfield>
    <subfield code="c">edited by Krzysztof R. Apt and Erich Gr&#xE4;del</subfield>
  </datafield>
  <datafield tag="260" ind1=" " ind2=" ">
    <subfield code="a">Cambridge :</subfield>
    <subfield code="b">Cambridge University Press,</subfield>
    <subfield code="c">c2011</subfield>
  </datafield>
  <datafield tag="300" ind1=" " ind2=" ">
    <subfield code="a">xii, 295 p. :</subfield>
    <subfield code="b">ill. ;</subfield>
    <subfield code="c">26 cm.</subfield>
  </datafield>
  <datafield tag="504" ind1=" " ind2=" ">
    <subfield code="a">Includes bibliographical references and index</subfield>
  </datafield>
  <datafield tag="505" ind1="0" ind2=" ">
    <subfield code="a">Machine generated contents note: &#x9C;g 1. &#x98;t A Primer on Strategic Games / &#x9C;r Krzysztof R. Apt -- &#x98;g 1.1. &#x9C;t Introduction -- &#x98;g 1.2. &#x9C;t Basic concepts -- &#x98;g 1.3. &#x9C;t Iterated elimination of strategies I -- &#x98;g 1.4. &#x9C;t Mixed extension -- &#x98;g 1.5. &#x9C;t Iterated elimination of strategies II -- &#x98;g 1.6. &#x9C;t Variations on the definition of strategic games -- &#x98;g 1.7. &#x9C;t Mechanism design -- &#x98;g 1.8. &#x9C;t Pre-Bayesian games -- &#x98;g 1.9. &#x9C;t Conclusions -- &#x98;g 2. &#x9C;t Infinite Games and Automata Theory / &#x98;r Christof Loding -- &#x9C;g 2.1. &#x98;t Introduction -- &#x9C;g 2.2. &#x98;t Basic notations and definitions -- &#x9C;g 2.3. &#x98;t Transformation of winning conditions -- &#x9C;g 2.4. &#x98;t Tree automata -- &#x9C;g 2.5. &#x98;t Beyond finite automata -- &#x9C;g 2.6. &#x98;t Conclusion -- &#x9C;g 3. &#x98;t Algorithms for Solving Parity Games / &#x9C;r Marcin Jurdzinski -- &#x98;g 3.1. &#x9C;t Games on graphs -- &#x98;g 3.2. &#x9C;t Solving repeated reachability and eventual safety games</subfield>
  </datafield>
  <datafield tag="505" ind1="0" ind2=" ">
    <subfield code="a">&#x98;g 6.3. &#x9C;t Games with imperfect information: surely-winning -- &#x98;g 6.4. &#x9C;t Games with imperfect information: almost-surely-winning -- &#x98;g 7. &#x9C;t Graph Searching Games / &#x98;r Stephan Kreuizer -- &#x9C;g 7.1. &#x98;t Introduction -- &#x9C;g 7.2. &#x98;t Classifying graph searching games -- &#x9C;g 7.3. &#x98;t Variants of graph searching games -- &#x9C;g 7.4. &#x98;t Monotonicity of graph searching -- &#x9C;g 7.5. &#x98;t Obstructions -- &#x9C;g 7.6. &#x98;t An application to graph-decompositions -- &#x9C;g 7.7. &#x98;t Complexity of graph searching -- &#x9C;g 7.8. &#x98;t Conclusion -- &#x9C;g 8. &#x98;t Beyond Nash Equilibrium: Solution Concepts for the 21st Century / &#x9C;r Joseph Y. Halpern -- &#x98;g 8.1. &#x9C;t Introduction -- &#x98;g 8.2. &#x9C;t Robust and resilient equilibrium -- &#x98;g 8.3. &#x9C;t Taking computation into account -- &#x98;g 8.4. &#x9C;t Taking (lack of) awareness into account -- &#x98;g 8.5. &#x9C;t Iterated regret minimisation -- &#x98;g 8.6. &#x9C;t Conclusions</subfield>
  </datafield>
  <datafield tag="650" ind1=" " ind2="0">
    <subfield code="a">Game theory</subfield>
  </datafield>
  <datafield tag="650" ind1=" " ind2="0">
    <subfield code="a">Computer science</subfield>
    <subfield code="x">Mathematics</subfield>
  </datafield>
  <datafield tag="700" ind1="1" ind2=" ">
    <subfield code="a">Apt, Krzysztof R.</subfield>
  </datafield>
  <datafield tag="700" ind1="1" ind2=" ">
    <subfield code="a">Gr&#xE4;del, Erich</subfield>
  </datafield>
  <datafield tag="952" ind1=" " ind2=" ">
    <subfield code="0">0</subfield>
    <subfield code="1">0</subfield>
    <subfield code="4">0</subfield>
    <subfield code="7">0</subfield>
    <subfield code="a">10000</subfield>
    <subfield code="b">10000</subfield>
    <subfield code="d">2019-09-04</subfield>
    <subfield code="g">212.04</subfield>
    <subfield code="l">0</subfield>
    <subfield code="o">QA269 .L43 2011</subfield>
    <subfield code="p">0000065328</subfield>
    <subfield code="r">2019-09-04 00:00:00</subfield>
    <subfield code="t">1</subfield>
    <subfield code="v">212.04</subfield>
    <subfield code="w">2019-09-04</subfield>
    <subfield code="y">OPEN</subfield>
  </datafield>
  <datafield tag="999" ind1=" " ind2=" ">
    <subfield code="a">VIRTUA40</subfield>
    <subfield code="c">61507</subfield>
    <subfield code="d">61513</subfield>
  </datafield>
  <datafield tag="999" ind1=" " ind2=" ">
    <subfield code="a">VTLSSORT0080*0200*0201*0400*0900*2450*2600*3000*5040*5050*5051*6500*6501*7000*7001*9991</subfield>
  </datafield>
</record>
