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  <titleInfo>
    <title>Game design essentials</title>
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  <name type="personal">
    <namePart>Mitchell, Briar Lee</namePart>
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    <place>
      <placeTerm type="text">Indianapolis, IN</placeTerm>
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    <publisher>Wiley Pub., Inc.</publisher>
    <dateIssued>2012</dateIssued>
    <issuance>monographic</issuance>
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  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
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  <physicalDescription>
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    <extent>xxiv, 296 p. : ill. ; 23 cm.</extent>
  </physicalDescription>
  <abstract>A guide to designing games for all platforms covers game types, components, playback systems, visual and sound elements, the game design document, marketing, and other details, and offers suggestions on how to get started in the field</abstract>
  <targetAudience authority="marctarget">general</targetAudience>
  <note type="statement of responsibility">Briar Lee Mitchell</note>
  <note>Includes index</note>
  <subject authority="lcsh">
    <topic>Computer games</topic>
    <topic>Design</topic>
  </subject>
  <identifier type="isbn">9781118159279</identifier>
  <identifier type="isbn">1118159276</identifier>
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