01665nam a2200265 a 4500001001400000003000700014005001700021008004100038020002500079039004600104040000800150090002600158245005500184260003900239300004500278500002700323504005000350520065700400650003201057650004501089700001901134952013701153999002701290999008201317vtls000060999KUKTEM20251125093456.0120604t2011 fluaf f 001 0 eng d a9781568814322 (hbk.) 9a201306191004bsainiy201206041420zshikin aUMP aQA76.76.C672 G36 201100aGame development tools /cMarwan Y. Ansari, editor aBoca Raton, FL :bCRC Press,c2011 axv, 327 p. :bill. (some col.) ;c25 cm. a"An A.K. Peters book." aIncludes bibliographical references and index a"This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game development professionals. Topics range from asset tracking to improving remote version control performance to robust and efficient IO. Technical artists, as well as game play, audio, and graphics programmers will find new tools to improve work flow and help build games faster"--cProvided by publisher 0aComputer gamesxProgramming 7aCOMPUTERS / Programming / Games2bisacsh1 aAnsari, Marwan 00104070a20000b20000d2019-09-04g151.95l0oQA76.76.C672 G36 2011p0000073868r2019-09-04 00:00:00t1v151.95w2019-09-04yOPEN aVIRTUA40c65144d65150 aVTLSSORT0080*0200*0400*0900*2450*2600*3000*5000*5040*5200*6500*6501*7000*9992