Holistic game development with Unity : an all-in-one guide to implementing game mechanics, art, design, and programming /
Penny de Byl
- Amsterdam : Focal Press, c2012
- xiii, 487 p. : ill. (chiefly col.) ; 25 cm.
Includes bibliographical references and index
Machine generated contents note: Chapter 1 : The Art of Programming -- Chapter 2 : The Basics -- Chapter 3 : Digital Space -- Chapter 4 : Virtual Realism (65 pages) -- Chapter 5 : Animation -- Chapter 6 : Game Rules and Mechanics -- Chapter 7 : Character Mechanics -- Chapter 8 : Player Mechanics -- Chapter 9 : Environmental Mechanics -- Appendix A : A Unity3D Development Environment Primer -- Appendix B : From Blender to Unity3D: a graphics pipeline -- Appendix C : From Photoshop to Unity3D: a graphics pipeline