Interactive computer graphics : a top-down approach with shader-based OpenGL /
Edward Angel, David Shreiner
- 6th ed.
- Boston : Addison-Wesley, 2012
- xxviii, 730 p., [16] p. of plates : ill. (some col.) ; 27 cm.
Includes bibliographical references and index
Graphics systems and models -- Graphics programming -- Geometric objects and transformations -- Viewing -- Lighting and shading -- From vertices to fragments -- Discrete techniques -- Modeling and hierarchy -- Procedural methods -- Curves and surfaces -- Advanced rendering