3D art essentials : the fundamentals of 3D modeling, texturing, and animation /
Ami Chopine
- Amsterdam : Elsevier/Focal Press, 2011
- xiii, 274 p. : ill. ; 24 cm.
"Geek At Play Studio"--Cover
Includes bibliographical references and index
A history of computer graphics and special effects -- Getting started and getting finished -- Polygons : how 2D becomes 3D -- NURBS : the spliny truth -- Subdivision surfaces : the marriage of polygons and NURBS -- Deforming : it’s a good thing -- Rigging -- Animation : it’s alive! -- Dynamics : let’s get physical -- How the pixel gets its color -- More than just color -- Light effects -- Lighting the way -- Working the camera -- Environments -- Rendering -- Procedures and graphs -- Scripting -- What tools to use -- Making a career out of 3D
Looks at the principles of 3D art and offers instructions on creating a variety of 3D graphics and animation
9780240814711 (pbk.) 0240814711 (pbk.)
Computer graphics Computer animation Three-dimensional display systems