01408nam a2200241 a 4500001001400000003000700014005001700021008004100038020002500079020002200104040000800126100001700134245009800151260004500249300003500294500003300329504005000362505055800412520011300970650002201083650002301105650003801128vtls000066916KUKTEM20251125093739.0121127t2011 ne a f 001 0 eng d a9780240814711 (pbk.) a0240814711 (pbk.) aUMP1 aChopine, Ami10a3D art essentials :bthe fundamentals of 3D modeling, texturing, and animation /cAmi Chopine aAmsterdam :bElsevier/Focal Press,c2011 axiii, 274 p. :bill. ;c24 cm. a"Geek At Play Studio"--Cover aIncludes bibliographical references and index0 aA history of computer graphics and special effects -- Getting started and getting finished -- Polygons : how 2D becomes 3D -- NURBS : the spliny truth -- Subdivision surfaces : the marriage of polygons and NURBS -- Deforming : it’s a good thing -- Rigging -- Animation : it’s alive! -- Dynamics : let’s get physical -- How the pixel gets its color -- More than just color -- Light effects -- Lighting the way -- Working the camera -- Environments -- Rendering -- Procedures and graphs -- Scripting -- What tools to use -- Making a career out of 3D aLooks at the principles of 3D art and offers instructions on creating a variety of 3D graphics and animation 0aComputer graphics 0aComputer animation 0aThree-dimensional display systems