Learning OpenGL ES for iOS : a hands-on guide to modern 3D graphics programming /
Erik M. Buck
- Upper Saddle River, NJ : Addison-Wesley, 2013
- xii, 337 p. : ill. ; 23 cm.
Includes index
Using modern mobile graphics hardware -- Making the hardware work for you -- Textures -- Shedding some light -- Changing your point of view -- Animation -- Loading and using models -- Special effects -- Optimization -- Terrain and picking -- Math cheat sheet -- Putting it all together