00797nam a2200229 a 4500001001400000003000700014005001700021008004100038020001800079040000800097245013700105260005100242300003400293490002200327504005000349650003600399650003900435650002800474700002800502700001700530700002000547vtls000072259KUKTEM20251125095445.0130618t2012 enka g bi 001 0 eng d a9780521196239 aUMP00aGames, learning, and society :blearning and meaning in the digital age /cEdited by Constance Steinkuehler, Kurt Squire,Sasha Barab aCambridge :bCambridge University Press,c2012 axxi, 464 p. :bill. ;c24 cm.1 aLearning in doing aIncludes bibliographical references and index 0aVideo gamesxStudy and teaching 0aVideo gamesxPsychological aspects 0aLearning, Psychology of1 aSteinkuehler, Constance1 aSquire, Kurt1 aBarab, Sasha A.