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  <titleInfo>
    <title>Handbook of computer game studies</title>
  </titleInfo>
  <name type="personal">
    <namePart>Raessens, Joost</namePart>
  </name>
  <name type="personal">
    <namePart>Goldstein, Jeffrey</namePart>
  </name>
  <typeOfResource>text</typeOfResource>
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    <place>
      <placeTerm type="text">Cambridge, Mass</placeTerm>
    </place>
    <publisher>MIT Press</publisher>
    <dateIssued>c2005</dateIssued>
    <dateIssued encoding="marc">2005</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">print</form>
    <extent>xvii, 451 p. : ill. ; 28 cm.</extent>
  </physicalDescription>
  <tableOfContents>Slots of fun, slots of trouble : an archaelogy of arcade gaming / Erkki Huhtamo -- The history of the video game / Steven Malliet, Gust de Meyer -- Future of games : mobile gaming / Justin Hall -- Game design and meaningful play / Katie Salen, Eric Zimmerman -- Click reading : screenwriting and screen-reading practices in film and multimedia fictions / Isabelle Raynauld -- Computer games and learning : digital game-based learning / Marc Prensky -- Cognitive effects of video games / Sandra L. Calvert -- Children’s social behavior during video game play / Robyn M. Holmes, Anthony D. Pellegrini -- Psychological effects of video games / Barrie Gunter -- The therapeutic value of video games / Mark Griffiths -- Games, the new lively art / Henry Jenkins -- Genre and the video game / Mark J.P. Wolf -- The role of artificial intelligence in computer game genres / John E. Laird, Michael van Lent -- Games telling stories? / Jesper Juul -- Narrativity in computer games / Britta Neitzel -- The game of life : narrative and Ludic identity formation in computer games / Jos de Mul -- Computer games as evocative objects : from projective screens to relational artifacts / Sherry Turkle -- Gaming with grrls : looking for sheroes in computer games / Birgit Richard, Jutta Zaremba -- Gendered gaming in gendered space / Jo Bryce, Jason Rutter -- Serious play : playing with race in contemporary gaming culture / Anna Everett -- Simulation, history, and computer games / WIlliam Uricchio -- Violent video games / Jeffrey Goldstein -- Does video game addiction exist? / Mark Griffiths, Mark N.O. Davies -- Computer games as participatory media culture / Joost Raessens -- I am what I play : participation and reality as content / Jan-Willem Husiman, r Hanne Marckmann -- Game reconstruction workshop : demolishing and evolving PC games and gamer culture / Anne-Marie Schleiner -- Renaissance now! The gamers’ perspective / Douglas Rushkoff</tableOfContents>
  <targetAudience authority="marctarget">specialized</targetAudience>
  <note type="statement of responsibility">edited by Joost Raessens and Jeffrey Goldstein</note>
  <note>Includes bibliographical references and indexes</note>
  <subject authority="lcsh">
    <topic>Computer games</topic>
    <topic>Handbooks, manuals, etc</topic>
  </subject>
  <identifier type="isbn">9780262516587 (pbk.)</identifier>
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    <recordCreationDate encoding="marc">140411</recordCreationDate>
    <recordChangeDate encoding="iso8601">20251125100027.0</recordChangeDate>
    <recordIdentifier source="KUKTEM">vtls000077554</recordIdentifier>
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