TY - BOOK AU - Raessens,Joost AU - Goldstein,Jeffrey TI - Handbook of computer game studies SN - 9780262516587 (pbk.) PY - 2005/// CY - Cambridge, Mass. PB - MIT Press KW - Computer games KW - Handbooks, manuals, etc N1 - Includes bibliographical references and indexes; Slots of fun, slots of trouble : an archaelogy of arcade gaming; Erkki Huhtamo --; The history of the video game; Steven Malliet; Gust de Meyer --; Future of games : mobile gaming; Justin Hall --; Game design and meaningful play; Katie Salen; Eric Zimmerman --; Click reading : screenwriting and screen-reading practices in film and multimedia fictions; Isabelle Raynauld --; Computer games and learning : digital game-based learning; Marc Prensky --; Cognitive effects of video games; Sandra L. Calvert --; Children’s social behavior during video game play; Robyn M. Holmes; Anthony D. Pellegrini --; Psychological effects of video games; Barrie Gunter --; The therapeutic value of video games; Mark Griffiths --; Games, the new lively art; Henry Jenkins --; Genre and the video game; Mark J.P. Wolf --; The role of artificial intelligence in computer game genres; John E. Laird; Michael van Lent --; Games telling stories?; Jesper Juul --; Narrativity in computer games; Britta Neitzel --; The game of life : narrative and Ludic identity formation in computer games; Jos de Mul --; Computer games as evocative objects : from projective screens to relational artifacts; Sherry Turkle --; Gaming with grrls : looking for sheroes in computer games; Birgit Richard; Jutta Zaremba --; Gendered gaming in gendered space; Jo Bryce; Jason Rutter --; Serious play : playing with race in contemporary gaming culture; Anna Everett --; Simulation, history, and computer games; WIlliam Uricchio --; Violent video games; Jeffrey Goldstein --; Does video game addiction exist?; Mark Griffiths; Mark N.O. Davies --; Computer games as participatory media culture; Joost Raessens --; I am what I play : participation and reality as content; Jan-Willem Husiman, œr Hanne Marckmann --; Game reconstruction workshop : demolishing and evolving PC games and gamer culture; Anne-Marie Schleiner --; Renaissance now! The gamers’ perspective; Douglas Rushkoff ER -