01530nam a2200253 a 4500001001400000003000700014005001700021008004100038020002700079020002400106020001800130020001500148040000800163100002000171245008100191260005100272300004800323504005000371505045200421520029700873650002101170650004701191650003801238vtls000085535KUKTEM20251125100132.0150408t2014 ne a fob 001 0 eng d a9780124114906 (e-book) a0124114903 (e-book) z9780124095144 z0124095143 aUMP1 aMendoza, Adrian10aMobile user experience :bpatterns to make sense of it all /cAdrian Mendoza aAmsterdam :bElsevier/Morgan Kaufmann,c[2014] axxi, 226 p. :bill.(chiefly col.) ;c24 cm. aIncludes bibliographical references and index0 aWhy mobile UX, why now? -- Your desktop experience is not your mobile experience -- Understanding the device -- How mobile wireframing works -- Mobile UX patterns -- How to prototype in mobile -- Mobile app or mobile web: the big debate -- The future of mobile UX is in using performance metrics -- Appendix A. List of devices from chapter 1 -- Appendix B. List of my devices from chapter 4 -- Appendix C. Mobile performance results from chapter 9 aPresents the theoretical concepts of mobile UX alongside practical real-world applications. Demonstrates how to communicate mobile UX flows visually; how to apply and use ten unique user experience archetypes for mobile; and how to prototype and use these patterns to create websites and apps 0aMobile computing 0aUser interfaces (Computer systems)xDesign 0aApplication softwarexDevelopment