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  <titleInfo>
    <nonSort>The </nonSort>
    <title>uncanny valley in games &amp; animation</title>
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  <titleInfo type="alternative">
    <title>The uncanny valley in games and animation</title>
  </titleInfo>
  <name type="personal">
    <namePart>Tinwel, Angela</namePart>
    <role>
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    <place>
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    <publisher>CRC Press, Taylor &amp; Francis Group</publisher>
    <dateIssued>2015</dateIssued>
    <issuance>monographic</issuance>
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  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
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  <physicalDescription>
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    <extent>xxiv, 211 p. : col. ill. ; 24 cm.</extent>
  </physicalDescription>
  <targetAudience authority="marctarget">specialized</targetAudience>
  <note type="statement of responsibility">Angela Tinwell</note>
  <note>Includes bibliographical references and index</note>
  <subject authority="lcsh">
    <topic>Computer animation</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Computer graphics</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Computer games</topic>
    <topic>Design</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Computer games</topic>
    <topic>Social aspects</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Human engineering</topic>
  </subject>
  <identifier type="isbn">9781466586949 (hbk.)</identifier>
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