01670ntm a2200229 a 4500001001400000003000700014005001700021008004100038020002200079040000800101100001800109245005500127260003400182300005600216500005700272502013600329504002500465520082200490610007201312650004501384650001101429vtls000099212KUKTEM20251117113437.0170419t2016 my a f am 000 0 eng d aTHE0007920(Local) aUMP0 aAsmira Darman10aAir bowl game using accelerometer /cAsmira Darman aKuantan, Pahang :bUMP,c2016 axi, 46 p. :bill. (some col.) ;c30 cm. +e1 CD-ROM aFaculty of Computer Systems and Software Engineering aProject paper (Bachelor of Computer Science (Graphics & Multimedia Technology) With Honours) -- Universiti Malaysia Pahang – 2016 aBibliography : p. 393 aAir Bowl game application is an educational learning platform for primary student in their early development of learning mathematic. This roll a ball based game is an interactive game application created to enhance student’s knowledge on solving basic mathematical problem. This game application is preferably develop to primary school students in a group age 7 to 9 years old. In this game application, the children also can learn as well as interact with the application itself. Traditionally, the children only focus in learning at school. Now, they can easily learn and do some mathematic exercises at home. Other than that, this game application also interactive because it allows the children to interact with it by applying touches gestures and built-in accelerometer sensors that consist in the smartphones.20aFaculty of Computer Systems and Software EngineeringxDissertations 0aUniversities and CollegesxDissertations 0aTheses