03698ntm a2200397 i 4500952013100000952011400131999001700245003000800262005001700270006001900287007000300306008004100309020003200350040002300382090002900405100003900434245019000473264003400663264001200697300007200709336002100781336002100802337002500823337002300848338002300871338003000894347002400924500006700948502007301015504004001088520201801128610008203146650004503228650001103273942001603284 00102lcc4070a20000b20000d2022-10-12l0oFTKPM .A45 2022 r ThesispT000001953r2022-10-12 00:00:00t1w2022-10-12yTHESIS 00102lcc4070a20000b20000d2022-10-12l0oCD13140pT000001954r2022-10-12 00:00:00t1w2022-10-12yTHESIS c97821d97827MY-KuUP20251125110124.0t||||fr|||| 00| 0 ta221012s2022 my a|||frm||| 00| 0 eng d aTHE0009366(Local)qhardback aUMPbengcUMPerda aFTKPM .A45 2022 r Thesis0 aMuhammad Amirul Abdullah,eauthor.10aClassification of skateboarding tricks by synthesizing transfer learning models and machine learning classifiers using different input signal transformations /cMuhammad Amirul Abdullah 1aKuantan, Pahang :bUMP,c2022 4c© 2022 axvii, 209 pages :billustrations (some color) ;c30 cm. +e1 CD-ROM atext2rdacontent atext2rdacontent aunmediated2rdamedia acomputer2rdamedia avolume2rdacarrier acomputer disc2rdacarrier atext filebPDF2rda aFaculty of Manufacturing & Mechatronics Engineering Technology aThesis (Doctor of Philosophy) -- Universiti Malaysia Pahang – 2022 aIncludes bibliographical references3 aSkateboarding has made its Olympic debut at the delayed Tokyo 2020 Olympic Games. Conventionally, in the competition scene, the scoring of the game is done manually and subjectively by the judges through the observation of the trick executions. Nevertheless, the complexity of the manoeuvres executed has caused difficulties in its scoring that is obviously prone to human error and bias. Therefore, the aim of this study is to classify five skateboarding flat ground tricks which are Ollie, Kickflip, Shove-it, Nollie and Frontside 180. This is achieved by using three optimized machine learning models of k-Nearest Neighbor (kNN), Random Forest (RF), and Support Vector Machine (SVM) from features extracted via eighteen transfer learning models. Six amateur skaters performed five tricks on a customized ORY skateboard. The raw data from the inertial measurement unit (IMU) embedded on the developed device attached to the skateboarding were extracted. It is worth noting that four types of input images were transformed via Fast Fourier Transform (FFT), Continuous Wavelet Transform (CWT), Discrete Wavelet Transform (DWT) and synthesized raw image (RAW) from the IMU-based signals obtained. The optimized form of the classifiers was obtained by performing GridSearch optimization technique on the training dataset with 3-folds cross-validation on a data split of 4:1:1 ratio for training, validation and testing, respectively from 150 transformed images. It was shown that the CWT and RAW images used in the MobileNet transfer learning model coupled with the optimized SVM and RF classifiers exhibited a test accuracy of 100%. In order to identify the best possible method for the pipelines, computational time was used to evaluate the various models. It was concluded that the RAW-MobileNet-optimized-RF approach was the most effective one, with a computational time of 24.796875 seconds. The results of the study revealed that the proposed approach could improve the classification of skateboarding tricks.20aFaculty of Manufacturing & Mechatronics Engineering TechnologyxDissertations 0aUniversities and CollegesxDissertations 0aTheses 2lcccTHESIS