<?xml version="1.0" encoding="utf-8" ?> <rss version="2.0" xmlns:opensearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"> <channel> <title> <![CDATA[ Search for 'se,phr:&quot;Game development&quot;']]> </title> <link> https://efind.ump.edu.my/cgi-bin/koha/opac-search.pl?q=ccl=se%2Cphr%3A%22Game%20development%22&#38;sort_by=title_dsc&#38;format=rss </link> <atom:link rel="self" type="application/rss+xml" href="https://efind.ump.edu.my/cgi-bin/koha/opac-search.pl?q=ccl=se%2Cphr%3A%22Game%20development%22&#38;sort_by=title_dsc&#38;format=rss"/> <description> <![CDATA[ Search results for 'se,phr:&quot;Game development&quot;' at ]]> </description> <opensearch:totalResults>7</opensearch:totalResults> <opensearch:startIndex>0</opensearch:startIndex> <opensearch:itemsPerPage>30</opensearch:itemsPerPage> <atom:link rel="search" type="application/opensearchdescription+xml" href="https://efind.ump.edu.my/cgi-bin/koha/opac-search.pl?q=ccl=se%2Cphr%3A%22Game%20development%22&#38;sort_by=title_dsc&#38;format=opensearchdescription"/> <opensearch:Query role="request" searchTerms="q%3Dccl%3Dse%252Cphr%253A%2522Game%2520development%2522" startPage="" /> <item> <title> Real-time cinematography for games / </title> <dc:identifier>ISBN:1584503084</dc:identifier> <link>https://efind.ump.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=36173</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1584503084.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Hawkins, Brian.<br /> Hingham, Mass. : Charles River Media, 2005 .<br /> xxiv, 326 p. : 24 cm..<br /> 1584503084 </p> ]]> <![CDATA[ <p> <a href="https://efind.ump.edu.my/cgi-bin/koha/opac-reserve.pl?biblionumber=36173">Place hold on <em>Real-time cinematography for games /</em></a> </p> ]]> </description> <guid>https://efind.ump.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=36173</guid> </item> <item> <title> Programming an RTS game with Direct3D / </title> <dc:identifier>ISBN:1584504986 | 9781584504986</dc:identifier> <link>https://efind.ump.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=36313</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1584504986.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Granberg, Carl.<br /> Boston, Mass. : Charles River Media, 2007 .<br /> xxi, 490 p. : 24 cm. +.<br /> 1584504986 | 9781584504986 </p> ]]> <![CDATA[ <p> <a href="https://efind.ump.edu.my/cgi-bin/koha/opac-reserve.pl?biblionumber=36313">Place hold on <em>Programming an RTS game with Direct3D /</em></a> </p> ]]> </description> <guid>https://efind.ump.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=36313</guid> </item> <item> <title> Mobile device game development / </title> <dc:identifier>ISBN:1584503246</dc:identifier> <link>https://efind.ump.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=24789</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1584503246.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Crooks, Clayton E..<br /> Hingham, MA : Charles River Media, 2005 .<br /> xv, 334 p. : , Includes index 24 cm. ; +.<br /> 1584503246 </p> ]]> <![CDATA[ <p> <a href="https://efind.ump.edu.my/cgi-bin/koha/opac-reserve.pl?biblionumber=24789">Place hold on <em>Mobile device game development /</em></a> </p> ]]> </description> <guid>https://efind.ump.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=24789</guid> </item> <item> <title> Macromedia Flash Professional 8 game graphics / </title> <dc:identifier>ISBN:1584504838 | 9781584504832</dc:identifier> <link>https://efind.ump.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=36368</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1584504838.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Firebaugh, Robert.<br /> Boston, Mass. : Charles River Media, 2007 .<br /> xix, 311 p. : 24 cm. +.<br /> 1584504838 | 9781584504832 </p> ]]> <![CDATA[ <p> <a href="https://efind.ump.edu.my/cgi-bin/koha/opac-reserve.pl?biblionumber=36368">Place hold on <em>Macromedia Flash Professional 8 game graphics /</em></a> </p> ]]> </description> <guid>https://efind.ump.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=36368</guid> </item> <item> <title> Introduction to game development / </title> <dc:identifier>ISBN:1584503777</dc:identifier> <link>https://efind.ump.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=36341</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1584503777.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Rabin, Steve.<br /> Hingham, MA : Charles River Media, 2005 .<br /> xxviii, 979 p. : 24 cm. +.<br /> 1584503777 </p> ]]> <![CDATA[ <p> <a href="https://efind.ump.edu.my/cgi-bin/koha/opac-reserve.pl?biblionumber=36341">Place hold on <em>Introduction to game development /</em></a> </p> ]]> </description> <guid>https://efind.ump.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=36341</guid> </item> <item> <title> Game graphics programming / </title> <dc:identifier>ISBN:9781584505167 | 1584505168</dc:identifier> <link>https://efind.ump.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=50347</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1584505168.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Sherrod, Allen..<br /> Boston, MA : Course Technology/Charles River Media/Cengage Learning, 2008 .<br /> xxiii, 645 p. : , Accompanying CD-ROM features all the C++ source code and pseudo-code examples used throughout the book | Includes index 25 cm. +.<br /> 9781584505167 | 1584505168 </p> ]]> <![CDATA[ <p> <a href="https://efind.ump.edu.my/cgi-bin/koha/opac-reserve.pl?biblionumber=50347">Place hold on <em>Game graphics programming /</em></a> </p> ]]> </description> <guid>https://efind.ump.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=50347</guid> </item> <item> <title> C# game programming : for serious game creation / </title> <dc:identifier>ISBN:9781435455566 | 1435455568</dc:identifier> <link>https://efind.ump.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=58074</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1435455568.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Schuller, Daniel.<br /> Boston, MA : Cengage Learning, 2011 .<br /> xiii, 425 p. : , Includes index 9781435455566 | 1435455568 </p> ]]> <![CDATA[ <p> <a href="https://efind.ump.edu.my/cgi-bin/koha/opac-reserve.pl?biblionumber=58074">Place hold on <em>C# game programming :</em></a> </p> ]]> </description> <guid>https://efind.ump.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=58074</guid> </item> </channel> </rss>
