<?xml version="1.0" encoding="utf-8" ?> <rss version="2.0" xmlns:opensearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"> <channel> <title> <![CDATA[ Search for 'su:&quot;Rendering Computer graphics&quot;']]> </title> <link> https://efind.ump.edu.my/cgi-bin/koha/opac-search.pl?q=ccl=su%3A%22Rendering%20Computer%20graphics%22&#38;sort_by=title_dsc&#38;format=rss </link> <atom:link rel="self" type="application/rss+xml" href="https://efind.ump.edu.my/cgi-bin/koha/opac-search.pl?q=ccl=su%3A%22Rendering%20Computer%20graphics%22&#38;sort_by=title_dsc&#38;format=rss"/> <description> <![CDATA[ Search results for 'su:&quot;Rendering Computer graphics&quot;' at ]]> </description> <opensearch:totalResults>8</opensearch:totalResults> <opensearch:startIndex>0</opensearch:startIndex> <opensearch:itemsPerPage>30</opensearch:itemsPerPage> <atom:link rel="search" type="application/opensearchdescription+xml" href="https://efind.ump.edu.my/cgi-bin/koha/opac-search.pl?q=ccl=su%3A%22Rendering%20Computer%20graphics%22&#38;sort_by=title_dsc&#38;format=opensearchdescription"/> <opensearch:Query role="request" searchTerms="q%3Dccl%3Dsu%253A%2522Rendering%2520Computer%2520graphics%2522" startPage="" /> <item> <title> Real-time shadows / </title> <dc:identifier>ISBN:9781568814384</dc:identifier> <link>https://efind.ump.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=41080</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1568814380.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> Boca Raton : CRC Press, 2012 .<br /> xiii, 383 p. : 25 cm..<br /> 9781568814384 </p> ]]> <![CDATA[ <p> <a href="https://efind.ump.edu.my/cgi-bin/koha/opac-reserve.pl?biblionumber=41080">Place hold on <em>Real-time shadows /</em></a> </p> ]]> </description> <guid>https://efind.ump.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=41080</guid> </item> <item> <title> Production volume rendering : design and implementation / </title> <dc:identifier>ISBN:9781568817248</dc:identifier> <link>https://efind.ump.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=72044</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/156881724X.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Wrenninge, Magnus.<br /> Boca Raton, FL : CRC Press, 2013 .<br /> xv, 339 p. : 24 cm..<br /> 9781568817248 </p> ]]> <![CDATA[ <p> <a href="https://efind.ump.edu.my/cgi-bin/koha/opac-reserve.pl?biblionumber=72044">Place hold on <em>Production volume rendering :</em></a> </p> ]]> </description> <guid>https://efind.ump.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=72044</guid> </item> <item> <title> Practical rendering and computation with Direct3D 11 / </title> <dc:identifier>ISBN:9781568817200</dc:identifier> <link>https://efind.ump.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=67649</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1568817207.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Zink, Jason.<br /> Boca Raton : CRC Press, 2011 .<br /> xvi, 631 p. : , &quot;An A.K. Peters book.&quot; 25 cm..<br /> 9781568817200 </p> ]]> <![CDATA[ <p> <a href="https://efind.ump.edu.my/cgi-bin/koha/opac-reserve.pl?biblionumber=67649">Place hold on <em>Practical rendering and computation with Direct3D 11 /</em></a> </p> ]]> </description> <guid>https://efind.ump.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=67649</guid> </item> <item> <title> The magic of computer graphics : landmarks in rendering / </title> <dc:identifier>ISBN:9781568815770</dc:identifier> <link>https://efind.ump.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=41124</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1568815778.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Kurachi, Noriko.<br /> Boca Raton, FL : CRC Press, 2011 .<br /> xi, 436 p. : 24 cm..<br /> 9781568815770 </p> ]]> <![CDATA[ <p> <a href="https://efind.ump.edu.my/cgi-bin/koha/opac-reserve.pl?biblionumber=41124">Place hold on <em>The magic of computer graphics :</em></a> </p> ]]> </description> <guid>https://efind.ump.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=41124</guid> </item> <item> <title> How to render : the fundamentals of light, shadow and reflectivity / </title> <dc:identifier>ISBN:9781933492964</dc:identifier> <link>https://efind.ump.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=96936</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1933492961.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Robertson, Scott,.<br /> California : Design Studio Press, 2014 .<br /> 272 pages: , Include index 28 cm..<br /> 9781933492964 </p> ]]> <![CDATA[ <p> <a href="https://efind.ump.edu.my/cgi-bin/koha/opac-reserve.pl?biblionumber=96936">Place hold on <em>How to render :</em></a> </p> ]]> </description> <guid>https://efind.ump.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=96936</guid> </item> <item> <title> GPU Pro2 : advanced rendering techniques / </title> <dc:identifier>ISBN:9781568817187 (hardback)</dc:identifier> <link>https://efind.ump.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=67908</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1568817185.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> Natick, Mass. : A K Peters, 2011 .<br /> xvii, 480 p. : 24 cm..<br /> 9781568817187 (hardback) </p> ]]> <![CDATA[ <p> <a href="https://efind.ump.edu.my/cgi-bin/koha/opac-reserve.pl?biblionumber=67908">Place hold on <em>GPU Pro2 :</em></a> </p> ]]> </description> <guid>https://efind.ump.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=67908</guid> </item> <item> <title> GPU pro 6 : advanced rendering techniques / </title> <dc:identifier>ISBN:9781482264616 (hbk.)</dc:identifier> <link>https://efind.ump.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=82498</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1482264617.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> Boca Raton : CRC Press, Taylor &amp; Francis Group, 2016 .<br /> xiii, 567 p. : 25 cm..<br /> 9781482264616 (hbk.) </p> ]]> <![CDATA[ <p> <a href="https://efind.ump.edu.my/cgi-bin/koha/opac-reserve.pl?biblionumber=82498">Place hold on <em>GPU pro 6 :</em></a> </p> ]]> </description> <guid>https://efind.ump.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=82498</guid> </item> <item> <title> GPU Pro 3 : advanced rendering techniques / </title> <dc:identifier>ISBN:9781439887820</dc:identifier> <link>https://efind.ump.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=65423</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1439887829.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> Boca Raton, FL : CRC Press, 2012 .<br /> xv, 391 p. : 25 cm..<br /> 9781439887820 </p> ]]> <![CDATA[ <p> <a href="https://efind.ump.edu.my/cgi-bin/koha/opac-reserve.pl?biblionumber=65423">Place hold on <em>GPU Pro 3 :</em></a> </p> ]]> </description> <guid>https://efind.ump.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=65423</guid> </item> </channel> </rss>
