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Introduction to video game design and development / Joseph Saulter by Series: Video game design and development
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, MA : McGraw-Hill, 2007
Availability: Items available for loan: UMPLIB GAMBANG (1)Call number: CD 8717 | QA76.76.C672 S28 2007. UMPLIB PEKAN (1)Call number: QA76.76.C672 S28 2007.

Fundamentals of math and physics for game programmers / Wendy Stahler by Series: Game design and development
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Upper Saddle River, NJ : Pearson, 2006
Other title:
  • Student resource CD-ROM
Availability: Items available for loan: UMPLIB GAMBANG (1)Call number: CD 1135 | QA76.76.C672 S82 2006. UMPLIB PEKAN (1)Call number: QA76.76.C672 S82 2006.

Fundamentals of game design / Ernest Adams, Andrew Rollings by Series: Game design and development
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Upper Saddle River, N.J. : Pearson Prentice Hall, c2007
Online resources:
Availability: Items available for loan: UMPLIB PEKAN (1)Call number: QA76.76.C672 A32 2007.

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