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_zfarina
040 _aUMP
090 _aQA76.76.C672 E24 2005
100 1 _aEberly, David H.
245 1 _a3D game engine architecture :
_bengineering real-time applications with Wild Magic /
_cDavid H. Eberly
246 1 _a3D game engine architecture
_h[electronic resource]
260 _aAmsterdam ;
_aBoston:
_bMorgan Kaufman Publishers,
_cc2005
300 _axv, 736 p. :
_bill. (some col.) ;
_c25 cm. +
_e1 computer disc
440 _aMorgan Kaufmann series in interactive 3D technology
504 _aIncludes bibliographical references and index
650 0 _aComputer games
_xProgramming
650 0 _aComputer graphics
650 0 _aThree-dimensional display systems
650 0 _aReal-time programming
999 _aVIRTUA
_c11131
_d11137
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