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| 001 | vtls000018730 | ||
| 003 | KUKTEM | ||
| 005 | 20251117141058.0 | ||
| 008 | 070315 000 0 eng d | ||
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_a201107131906 _bVLOAD _c200908141307 _dVLOAD _c200908141239 _dVLOAD _c200908131656 _dVLOAD _y200703151221 _zfarina |
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| 040 | _aUMP | ||
| 090 | _aQA76.76.C672 E24 2005 | ||
| 100 | 1 | _aEberly, David H. | |
| 245 | 1 |
_a3D game engine architecture : _bengineering real-time applications with Wild Magic / _cDavid H. Eberly |
|
| 246 | 1 |
_a3D game engine architecture _h[electronic resource] |
|
| 260 |
_aAmsterdam ; _aBoston: _bMorgan Kaufman Publishers, _cc2005 |
||
| 300 |
_axv, 736 p. : _bill. (some col.) ; _c25 cm. + _e1 computer disc |
||
| 440 | _aMorgan Kaufmann series in interactive 3D technology | ||
| 504 | _aIncludes bibliographical references and index | ||
| 650 | 0 |
_aComputer games _xProgramming |
|
| 650 | 0 | _aComputer graphics | |
| 650 | 0 | _aThree-dimensional display systems | |
| 650 | 0 | _aReal-time programming | |
| 999 |
_aVIRTUA _c11131 _d11137 |
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