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020 _a9781599048116 (electronic bk.)
020 _a1599048116 (electronic bk.)
039 9 _a201107132207
_bVLOAD
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040 _aUMP
090 _aLB1029.S53 H36 2009
100 1 _aFerdig, Richard E.
245 1 0 _aHandbook of research on effective electronic gaming in education
_h[electronic resource] /
_cRichard E. Ferdig
260 _aHershey, PA :
_bInformation Science Reference,
_cc2009
300 _a1 online resource (3 v. (lvii, 1486, [33] p.)) :
_bill.
500 _aDescription based on print version record
504 _aIncludes bibliographical references and index
520 _a"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher
538 _aMode of access: Internet
650 0 _aSimulation games in education
_vHandbooks, manuals, etc.
650 0 _aElectronic games
_vHandbooks, manuals, etc.
856 4 0 _3NetLibrary
_uhttp://www.netlibrary.com.libraryumpsa.idm.oclc.org/urlapi.asp?action=summary&v=1&bookid=225712
999 _z634293014559499162
_c16507
_d16513
999 _aVIRTUA40
999 _aVTLSSORT0060*0070*0080*0200*0201*0400*0900*1000*2450*2600*3000*5000*5040*5200*5380*6500*6501*8560*9992