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| 006 | m d | ||
| 007 | cr cnu---unuuu | ||
| 008 | 110110s2009 paua ob 001 0 eng d | ||
| 020 | _a9781605663616 (electronic bk.) | ||
| 020 | _a1605663611 (electronic bk.) | ||
| 020 | _a9781605663609 | ||
| 020 | _a9781605663616 | ||
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_a201107140014 _bVLOAD _c201107061521 _dida _y201101101101 _zida _wimport 1.mrk _x580 |
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| 040 | _aUMP | ||
| 090 | _aLB1029.G3 G32 2009 | ||
| 245 | 0 | 0 |
_aGames-based learning advancements for multi-sensory human computer interfaces _h[electronic resource] : _btechniques and effective practices / _cThomas Connolly, Mark Stansfield, and Liz Boyle, editors |
| 260 |
_aHershey, PA : _bInformation Science Reference, _cc2009 |
||
| 300 |
_a1 online resource (xxi, 372 p.) : _bill. |
||
| 500 | _a"Premier reference source." | ||
| 500 | _aDescription based on print version record | ||
| 504 | _aIncludes bibliographical references and index | ||
| 520 | _a"This book provides an extensive treatment of the field of games-based learning, providing a presentation of what we know about the subject, where the key challenges lie, and some of the approaches to addressing these key challenges"--Provided by publisher | ||
| 538 | _aMode of access: Internet | ||
| 650 | 0 | _aEducational games | |
| 650 | 0 | _aComputer games | |
| 650 | 0 |
_aHuman _xComputer interaction |
|
| 700 | 1 |
_aConnolly, Thomas, _d1957- |
|
| 700 | 1 |
_aStansfield, Mark, _d1963- |
|
| 700 | 1 | _aBoyle, Liz | |
| 856 | 4 | 0 |
_3NetLibrary _uhttp://www.netlibrary.com.libraryumpsa.idm.oclc.org/urlapi.asp?action=summary&v=1&bookid=254012 _zclick here to access |
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