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008 110110s2009 paua ob 001 0 eng d
020 _a9781605663616 (electronic bk.)
020 _a1605663611 (electronic bk.)
020 _a9781605663609
020 _a9781605663616
039 9 _a201107140014
_bVLOAD
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_dida
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_wimport 1.mrk
_x580
040 _aUMP
090 _aLB1029.G3 G32 2009
245 0 0 _aGames-based learning advancements for multi-sensory human computer interfaces
_h[electronic resource] :
_btechniques and effective practices /
_cThomas Connolly, Mark Stansfield, and Liz Boyle, editors
260 _aHershey, PA :
_bInformation Science Reference,
_cc2009
300 _a1 online resource (xxi, 372 p.) :
_bill.
500 _a"Premier reference source."
500 _aDescription based on print version record
504 _aIncludes bibliographical references and index
520 _a"This book provides an extensive treatment of the field of games-based learning, providing a presentation of what we know about the subject, where the key challenges lie, and some of the approaches to addressing these key challenges"--Provided by publisher
538 _aMode of access: Internet
650 0 _aEducational games
650 0 _aComputer games
650 0 _aHuman
_xComputer interaction
700 1 _aConnolly, Thomas,
_d1957-
700 1 _aStansfield, Mark,
_d1963-
700 1 _aBoyle, Liz
856 4 0 _3NetLibrary
_uhttp://www.netlibrary.com.libraryumpsa.idm.oclc.org/urlapi.asp?action=summary&v=1&bookid=254012
_zclick here to access
999 _z634293014559499162
_c16876
_d16882
999 _aVIRTUA
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