| 000 | 01770cam a2200385Ia 4500 | ||
|---|---|---|---|
| 001 | vtls000049914 | ||
| 003 | KUKTEM | ||
| 005 | 20251117141434.0 | ||
| 006 | m d | ||
| 007 | cr cnu---unuuu | ||
| 008 | 110110s2009 paua ob 001 0 eng d | ||
| 020 | _a9781605663234 (electronic bk.) | ||
| 020 | _a1605663239 (electronic bk.) | ||
| 020 | _a9781605663227 | ||
| 020 | _a9781605663234 | ||
| 039 | 9 |
_a201107140014 _bVLOAD _c201107061204 _dida _y201101101101 _zida _wimport 1.mrk _x567 |
|
| 040 | _aUMP | ||
| 090 | _aLB1029.S5 D54 2009 | ||
| 245 | 0 | 0 |
_aDigital simulations for improving education _h[electronic resource] : _blearning through artificial teaching environments / _c[edited by] David Gibson, Youngkyun Baek |
| 260 |
_aHershey, PA : _bInformation Science Reference, _cc2009 |
||
| 300 |
_a1 online resource (xxv, 514 p.) : _bill. |
||
| 500 | _a"Premier reference source"--Cover | ||
| 500 | _aDescription based on print version record | ||
| 504 | _aIncludes bibliographical references (p. 462-501) and index | ||
| 520 | _a"This book is for anyone who is looking into games and simulations with an eye to their potential for improving teaching and learning"--Provided by publisher | ||
| 538 | _aMode of access: Internet | ||
| 650 | 0 | _aSimulated environment (Teaching method) | |
| 650 | 0 | _aSimulation games in education | |
| 650 | 0 | _aComputer games | |
| 700 | 1 | _aGibson, David | |
| 700 | 1 | _aBaek, Youngkyun | |
| 856 | 4 | 0 |
_3NetLibrary _uhttp://www.netlibrary.com.libraryumpsa.idm.oclc.org/urlapi.asp?action=summary&v=1&bookid=253928 _zclick here to access |
| 999 |
_z634293014559499162 _c16996 _d17002 |
||
| 999 | _aVIRTUA | ||
| 999 | _aVTLSSORT0060*0070*0080*0200*0201*0202*0203*0400*0900*2450*2600*3000*5000*5001*5040*5200*5380*6500*6501*6502*7000*7001*8560*9992 | ||