000 01274nam a2200361 a 4500
999 _c17202
_d17208
001 vtls000050176
003 KUKTEM
005 20251117141440.0
006 m f d
007 cr cnu---unuuu
008 110110t2009 nyua f b 001 0 eng d
020 _a9780203887660 (electronic bk.)
020 _a0203887662 (electronic bk.)
020 _z041596282X (hbk.)
020 _z0415962838 (pbk.)
020 _z9780415962827 (hbk.)
020 _z9780415962834 (pbk.)
039 9 _a201107140016
_bVLOAD
_c201105061042
_dFida
040 _aUMP
_cUMP
090 _aGV1469.3 .V53 2009
245 0 4 _aThe video game theory reader 2
_h[electronic resource] /
_cedited by Bernard Perron and Mark J.P. Wolf
246 3 _aVideo game theory reader two
260 _aNew York :
_bRoutledge,
_c2009
300 _a1 online resource (xxii, 430 p.) :
_bill.
500 _aDescription based on print version record
504 _aIncludes bibliographical references (p. [389]-400) and index
538 _aMode of access : Internet
650 0 _aVideo games
700 1 _aPerron, Bernard
700 1 _aWolf, Mark J. P.
856 4 0 _3NetLibrary
_uhttp://www.netlibrary.com.libraryumpsa.idm.oclc.org/urlapi.asp?action=summary&v=1&bookid=253714
942 _2lcc
_cEBOOK