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| 008 | 110110t2009 nyua gob 001 0 eng d | ||
| 020 | _a9780203877869 (electronic bk.) | ||
| 020 | _a0203877861 (electronic bk.) | ||
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| 040 | _aUMP | ||
| 090 | _aGV1469.3 .C64 2009 | ||
| 100 | 1 | _aCogburn, Jon | |
| 245 | 1 | 0 |
_aPhilosophy through video games _h[electronic resource] / _cJon Cogburn and Mark Silcox |
| 260 |
_aNew York : _bRoutledge, _c2009 |
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| 300 | _a1 online resource | ||
| 500 | _aTitle from PDF title page (viewed Oct. 1, 2009) | ||
| 500 | _aThis edition published in the Taylor & Francis e-Library, 2009 | ||
| 504 | _aIncludes bibliographical references (p. [182]-190) and index | ||
| 505 | 0 | _aI, player : the puzzle of personal identity (MMORPGS and virtual communities) -- The game inside the mind, the mind inside the game (The Nintendo Wii gaming console) -- "Realistic blood and gore" : do violent games make violent gamers? (first-person shooters) -- Games and God's goodness (world-builder and tycoon games) -- The metaphysics of interactive art (puzzle and adventure games) -- Artificial and human intelligence (single-player RPGs) -- Epilogue: Video games and the meaning of life | |
| 538 | _aMode of access: Internet | ||
| 650 | 0 |
_aVideo games _xPhilosophy |
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| 856 | 4 | 0 |
_3NetLibrary _uhttp://www.netlibrary.com.libraryumpsa.idm.oclc.org/urlapi.asp?action=summary&v=1&bookid=289649 |
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