000 01754nam a2200313 a 4500
001 vtls000051260
003 KUKTEM
005 20251117141502.0
006 m d
007 cr cnu---unuuu
008 110110t2009 nyua gob 001 0 eng d
020 _a9780203877869 (electronic bk.)
020 _a0203877861 (electronic bk.)
039 9 _a201107140027
_bVLOAD
_c201104261647
_dida
_y201101101223
_zida
_wimport 2.mrk
_x817
040 _aUMP
090 _aGV1469.3 .C64 2009
100 1 _aCogburn, Jon
245 1 0 _aPhilosophy through video games
_h[electronic resource] /
_cJon Cogburn and Mark Silcox
260 _aNew York :
_bRoutledge,
_c2009
300 _a1 online resource
500 _aTitle from PDF title page (viewed Oct. 1, 2009)
500 _aThis edition published in the Taylor & Francis e-Library, 2009
504 _aIncludes bibliographical references (p. [182]-190) and index
505 0 _aI, player : the puzzle of personal identity (MMORPGS and virtual communities) -- The game inside the mind, the mind inside the game (The Nintendo Wii gaming console) -- "Realistic blood and gore" : do violent games make violent gamers? (first-person shooters) -- Games and God's goodness (world-builder and tycoon games) -- The metaphysics of interactive art (puzzle and adventure games) -- Artificial and human intelligence (single-player RPGs) -- Epilogue: Video games and the meaning of life
538 _aMode of access: Internet
650 0 _aVideo games
_xPhilosophy
856 4 0 _3NetLibrary
_uhttp://www.netlibrary.com.libraryumpsa.idm.oclc.org/urlapi.asp?action=summary&v=1&bookid=289649
999 _aVIRTUA40
_c18019
_d18025
999 _aVTLSSORT0060*0070*0080*0200*0201*0400*0900*1000*2450*2600*3000*5000*5001*5040*5050*5380*6500*8560*9991