000 01902nam a2200265 a 4500
001 vtls000077144
003 KUKTEM
005 20251114204436.0
008 140402t2013 my a f m 000 0 eng d
020 _aTHE0001975(Local)
039 9 _a201905131550
_byusri
_y201404020917
_zFida
040 _aUMP
090 _aQA76.9 .L44 2013 rs Bc.
100 1 _aLee, Sim Siew
245 1 0 _aPatient's chatting mechanism serious game for internal medicine practice /
_cLee Sim Siew
260 _aKuantan, Pahang :
_bUMP,
_c2013
300 _ax, 29 p. :
_bill. ;
_c30 cm. +
_e1 CD-ROM
502 _aProject paper (Bachelor of Computer Science (Graphic & Multimedia Technology) -- Universiti Malaysia Pahang - 2013
504 _aBibliography : p. 25-27
520 3 _aThis subject deals with an invention towards developing an Artificial Intelligent chatbot for an online serious game in the domain of medical and treatment. It leads to a creation of artificial intelligence chat-box which can communicate with user in human natural language. This robot is formulated to behave as a human patient. The artificial intelligent chatbot, Ill. Bot is being designed as a web-based language processor to analyze our human natural language by using fuzzy logic methods through web scripting. The trick of artificial intelligence is to locate the user input from the existing history or memory and match the response to related input through the use of search and match mechanism. Alongside the development of chatbot, an approaches, One-Match and All-Match Categories - algorithms and techniques had been used to enhance the process of keywords/pattern matching for chatbot.
650 0 _aComputer-assisted instruction
650 0 _aComputer games
_xDesign
650 0 _aComputer-assisted instruction
_xDesign
999 _aVIRTUA40
_c2104
_d2110
999 _aVTLSSORT0080*0200*0400*0900*1000*2450*2600*3000*5020*5040*5200*6500*6501*6502*9992